Can't operator == be applied to generic types in C#?

According to the documentation of the == operator in MSDN,

For predefined value types, the equality operator (==) returns true if the values of its operands are equal, false otherwise. For reference types other than string, == returns true if its two operands refer to the same object. For the string type, == compares the values of the strings. User-defined value types can overload the == operator (see operator). So can user-defined reference types, although by default == behaves as described above for both predefined and user-defined reference types.

So why does this code snippet fail to compile?

bool Compare<T>(T x, T y) { return x == y; }

I get the error Operator '==' cannot be applied to operands of type 'T' and 'T'. I wonder why, since as far as I understand the == operator is predefined for all types?

Edit: Thanks, everybody. I didn't notice at first that the statement was about reference types only. I also thought that bit-by-bit comparison is provided for all value types, which I now know is not correct.

But, in case I'm using a reference type, would the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one?

Edit 2: Through trial and error, we learned that the == operator will use the predefined reference comparison when using an unrestricted generic type. Actually, the compiler will use the best method it can find for the restricted type argument, but will look no further. For example, the code below will always print true, even when Test.test<B>(new B(), new B()) is called:

class A { public static bool operator==(A x, A y) { return true; } }
class B : A { public static bool operator==(B x, B y) { return false; } }
class Test { void test<T>(T a, T b) where T : A { Console.WriteLine(a == b); } }

Solution 1:

As others have said, it will only work when T is constrained to be a reference type. Without any constraints, you can compare with null, but only null - and that comparison will always be false for non-nullable value types.

Instead of calling Equals, it's better to use an IComparer<T> - and if you have no more information, EqualityComparer<T>.Default is a good choice:

public bool Compare<T>(T x, T y)
{
    return EqualityComparer<T>.Default.Equals(x, y);
}

Aside from anything else, this avoids boxing/casting.

Solution 2:

"...by default == behaves as described above for both predefined and user-defined reference types."

Type T is not necessarily a reference type, so the compiler can't make that assumption.

However, this will compile because it is more explicit:

    bool Compare<T>(T x, T y) where T : class
    {
        return x == y;
    }

Follow up to additional question, "But, in case I'm using a reference type, would the the == operator use the predefined reference comparison, or would it use the overloaded version of the operator if a type defined one?"

I would have thought that == on the Generics would use the overloaded version, but the following test demonstrates otherwise. Interesting... I'd love to know why! If someone knows please share.

namespace TestProject
{
 class Program
 {
    static void Main(string[] args)
    {
        Test a = new Test();
        Test b = new Test();

        Console.WriteLine("Inline:");
        bool x = a == b;
        Console.WriteLine("Generic:");
        Compare<Test>(a, b);

    }


    static bool Compare<T>(T x, T y) where T : class
    {
        return x == y;
    }
 }

 class Test
 {
    public static bool operator ==(Test a, Test b)
    {
        Console.WriteLine("Overloaded == called");
        return a.Equals(b);
    }

    public static bool operator !=(Test a, Test b)
    {
        Console.WriteLine("Overloaded != called");
        return a.Equals(b);
    }
  }
}

Output

Inline: Overloaded == called

Generic:

Press any key to continue . . .

Follow Up 2

I do want to point out that changing my compare method to

    static bool Compare<T>(T x, T y) where T : Test
    {
        return x == y;
    }

causes the overloaded == operator to be called. I guess without specifying the type (as a where), the compiler can't infer that it should use the overloaded operator... though I'd think that it would have enough information to make that decision even without specifying the type.

Solution 3:

In general, EqualityComparer<T>.Default.Equals should do the job with anything that implements IEquatable<T>, or that has a sensible Equals implementation.

If, however, == and Equals are implemented differently for some reason, then my work on generic operators should be useful; it supports the operator versions of (among others):

  • Equal(T value1, T value2)
  • NotEqual(T value1, T value2)
  • GreaterThan(T value1, T value2)
  • LessThan(T value1, T value2)
  • GreaterThanOrEqual(T value1, T value2)
  • LessThanOrEqual(T value1, T value2)

Solution 4:

So many answers, and not a single one explains the WHY? (which Giovanni explicitly asked)...

.NET generics do not act like C++ templates. In C++ templates, overload resolution occurs after the actual template parameters are known.

In .NET generics (including C#), overload resolution occurs without knowing the actual generic parameters. The only information the compiler can use to choose the function to call comes from type constraints on the generic parameters.

Solution 5:

The compile can't know T couldn't be a struct (value type). So you have to tell it it can only be of reference type i think:

bool Compare<T>(T x, T y) where T : class { return x == y; }

It's because if T could be a value type, there could be cases where x == y would be ill formed - in cases when a type doesn't have an operator == defined. The same will happen for this which is more obvious:

void CallFoo<T>(T x) { x.foo(); }

That fails too, because you could pass a type T that wouldn't have a function foo. C# forces you to make sure all possible types always have a function foo. That's done by the where clause.