Is it possible to make a food item that gives you a specified effect after eating in minecraft java? [duplicate]
The idea is that a certain number of random people on the server are identified to have a food allergy - let's pick wheat for an example. Then, when those players eat any item that contains wheat (bread, cake, and cookie in vanilla MC), they will get the poison effect for a certain amount of time.
This seems to be three steps:
- using
/scoreboard teams add wheatAllergy
to make a team named wheatAllergy, - using
/scoreboard teams join wheatAllergy @r[limit=X]
to specify X random players and place them on teamwheatAllergy
, and - somehow identifying when players on
wheatAllergy
eat any food that contains wheat and applying a poison effect to them.
I assume I would need one command block for each bread, cake, and cookie, but I'm unsure on what those commands would be, exactly. Any ideas?
For bonus points: Same as above, but for contact allergies: i.e., when players on, say, team eggAllergy
are hit by a thrown egg, or when players on team dogAllergy
touch wolves, tamed or untamed. I feel like contact should be easier than eating, but I'm still unsure of what the command would be.
You can make scoreboard objectives of type minecraft.used:minecraft.<food item name>
, for example
/scoreboard objectives add eatBread minecraft.used:minecraft.bread
The only food item this doesn't work for is cake, since cake is not eaten in item form. To detect eating cake, use the objective type minecraft.custom:minecraft.eat_slice_cake
instead.
As a minor note, it is not necessary, or even a good idea, to determine whether players are allergic using teams. Players can only be on one team at a time; what if you want a player to be allergic to both wheat and fish? Instead, I recommend that you use tags, like so:
/tag @r[limit=X] add wheatAllergy
Then, to detect that a specific player has eaten a food they are allergic to, you can use
effect give @a[tag=wheatAllergy,scores={eatBread=1..}] minecraft:poison 10
scoreboard players reset @a[scores={eatBread=1..}] eatBread
effect give @a[tag=wheatAllergy,scores={eatCake=1..}] minecraft:poison 10
scoreboard players reset @a[scores={eatCake=1..}] eatCake
effect give @a[tag=wheatAllergy,scores={eatCookie=1..}] minecraft:poison 10
scoreboard players reset @a[scores={eatCookie=1..}] eatCookie
# And so on...
There are statistics for using items (consuming a food item counts as using it) that you can use to create scoreboard objectives.
For example:
/scoreboard objectives add bread stat.useItem.minecraft.bread
will detect when players have eaten bread.
You can then use this for what you want to do:
/effect @a[team=wheatAllergy,score_bread_min=1] minecraft:poison
/scoreboard players reset @a[score_bread_min=1] bread
Alternatively you can also use a combination of advancements and functions, but they're more work to set up. If you're interested in this method just let me know.