What type of armor should I use as a thief?
Solution 1:
It is dependant on your build.
I am playing a Khajit thief and I use light armour. Minor spoiler below:
The thief guild provides you with some nice light armour.
The benefits of light armour are:
- You are less detectable in lower levels with light armour (the perk that light armour weights nothing is at skill level 50, in heavy armour, it is 70). As a thief you don't tend to get hit often, so leveling your armour takes longer than you would expect.
- Windwalker is great for a thief, your stamina regenerates 50% faster if you are wearing all light armour. You need to be agile so stamina is pretty important for you running away, positioning etc.
- Light armour still gives a decent armour rating, so if needed you can go toe to toe without taking a huge beating.
- Fits roleplaying.
The benefits of heavy armour are:
- Higher armour rating
- Tower of strength stops you getting knocked back if you get caught off guard. (You are a bad thief if you get caught off guard ;) )
- You can still sneak effectively once you hit level 70 and get the conditioning perk.
Using robes is also a very viable option, depending on your character set up. If you decide to go this route, I'd recommend going with illusion + alteration.
The benefits are:
- Decent armour rating with alteration stone flesh skins, combined with mage armour. (Triple the effects)
- Robes give +x% magica regen and -x% spell cost on x tree.
This means you can benefit more from the magic attributes below:
- Decent magic resistance from the alteration skill tree (up to 30% magic resistance)
- Alteration grants you the detect life spell. This is awesome as a thief, totally reduces the chances you have of getting caught off guard.
- Illusion skill tree (at level 50) lets you cast spells silently. This is perfect for a stealth character.
- Illusion grants you the invisibility spell, perfect for a thief.
- Illusion gives you crowd control for when the brown stuff hits the fan. You can make a single target (or groups at higher levels) stop fighting, fight each other, or run away.
Solution 2:
Let’s just end the Skyrim assassin build armour debate once and for all, I won’t give monetary values as it is recommended that you keep all the armour pieces because getting extra’s if you lose any is EXTREMELY difficult especially with the advanced sets (Nightingale; Guild Master’s and Ancient Shrouded).
Okay, so first we’ll look at Shrouded Armour vs. Thieves Guild Armour (the easiest to acquire):
Armour Weight Bonus
Shrouded Cowl 13 2 +20% bow damage
Armour 29 7 +50% poison resistance
Gloves 8 2 +100% backstab damage
Boots 8 2 Muffled movement
Thieves Guild Hood 15 1½ +10% better prices
Armour 33 7 +20 carry weight
Gloves 10 1 Lockpicking is 15% easier
Boots 10 1½ Pickpocket success is 15% better
All in all, Guild Armour is better for thief-oriented classes who will use Lockpicking and Pickpocketing more, whereas Shrouded Armour is much better for assassin classes. Shrouded Gloves remain valuable even when you’re a high level (if you miss the Ancient variety).
Now a look at the Shrouded Armour’s alternate counterparts, the Dark Brotherhood offers Ancient Shrouded Armour (only if you kill Gaius Maro in a major city and use Olva’s Token when talking to Olva, then retrieve it from a secret room in a ruin) which has higher armour values and much higher enchantments. It also offers Shrouded Robes and Worn Shrouded Armour. The Robes are better for mage-assassins and the Worn variety is unenchanted, meaning you can get whatever enchantments you want on it. There is also the Jesters clothes and Cicero’s clothes. These are excellent if you are an assassin who uses alteration spells instead of armour or are a stealthy mage looking for stealthy gear.
Armour Weight Bonus
Shrouded Hood 0 ½ 25% better sneaking
Robes 0 ½ -15% Destruction spells cost
Hand Wraps 0 ½ ×2 backstab damage
Shoes 0 ½ Muffled movement
Ancient Shrouded Cowl 19 1 +35% bow damage
Armour 41 5 +100% poison resistance
Gloves 15 1 ×2 backstab damage
Boots 15 ½ Muffled movement
Jester's Hat 0 ½ +30% to sneak
Clothes 0 1 Prices 12% better, +12% one-handed damage
Boots 0 ½ Wearer is muffled and moves silently
Gloves 0 ½ ×2 one-handed damage in sneak attacks
Cicero's Hat 0 ½ +35% to sneak
Clothes 0 1 Prices 20% better, +20% one-handed damage
Boots 0 ½ Wearer is muffled and moves silently
Gloves 0 ½ ×2 one-handed damage in sneak attacks
So now we come to the most debated armour’s in Skyrim, the Nightingale Armour. I’ve met people who only use this because it looks good, I’ve also met people who hate it because they got it at a low level or don’t use the skills it gives you. People thought they’d get an upgraded Thieves Guild Armour, but Nightingale Armour is designed for Nightblades, stealthy mage-assassins who can hold their own in a swordfight. It is a mixture of combat, thief and mage armours. Well, here are it’s values at the highest level, 32 or above when receiving the quest ‘Trinity Restored’, not when you get the armour! The armour stats don’t change but the enchantments get stronger.
Armour Weight Bonus
Nightingale Hood 15 2 -17% to Illusions cost
Armour 34 12 +40 stamina, +50% Frost Resistance
Gloves 10 2 +25% to Lockpicking, +25% one-handed damage
Boots 10 2 Wearer is muffled and moves silently
Note that this is the highest level muffle achievable without crafting your own boots. The value between level 32+ Nightingale Boots and level 19+ (second highest) is over 5000 septims, meaning that at the highest level the Boots are the most valuable thing a Nightingale wears. This also makes the Nightingale Boots one of the best boots for ANY stealthy character.
And finally we reach the only Thieves Guild Armour that looks different to the standard and has better enchantments. The Guild Master’s Armour, NPC’s that wear are senior Guild members like Vex (Master Picklock), Delvin (Master Sneaker), Brynjolf (Second-in-Command) and Mercer Frey, the Master of the Thieves Guild. This armour can only be received after completing the main Thieves Guild Quest Chain and all the Quests that restore the Thieves Guilds influence in the Major Holds, you get these quests of Delvin and Vex after completing enough odd jobs in a particular Major Hold. Linwe’s Armour is encountered during one of these quests, ‘Summerset Shadows’.
Armour Weight Bonus
Guild Master's Hood 16 3 Prices are 20% better
Armour 38 10 +50 to carrying capacity
Boots 11 2 Pickpocket success is 35% better
Gloves 11 2 Lockpicking is 35% easier
Linwe's Hood 16 2 +15% bow damage
Armour 31 6 +15 to stamina
Gloves 11 2 +15% one-Handed damage
Boots 11 2 +15% to sneaking
Pick whatever armour suits your character the best, or make your own. This is just to let you see the stats of all the different Thief/Assassin armours before you spend an hour getting some stuff you won't use.