What exactly will be missed by prematurely starting the expansion of The Division 2?
The Division 2 has one expansion to date: Warlords of New York. Starting it might fast forward your character progression and lock you out of specific content/gameplay.
The game itself warns about some non-replayable side missions and trophies which might turn unreachable.
Some players talked about some blueprints which might get unavailable retrospectively... True?
Is there a list of unreachable or non-replayable achievments/content/gameplay which I might miss by prematurely starting to play the expansion? (To possibly check it off one by one.)
I currently believe that nothing will be missed, if you exhaust all story main and side missions until reaching “World Tier 1”. But is that true? (Or is there an earlier/later safe point in the game?)
Can someone confirm that all further “invaded” World Tier X missions can be (re-)launched at a later point?
Short Answer:
No you do not miss any important Content if you skip the base Game. The only thing you miss out on are a few Achievements (i do not know which ones), and of course the Story.
All you need to know:
The Bleprints can be gathered after you played through WLONY. I myself missed some Blueprints before i went to NY and i got them after i finished WLONY by just completing the required Missions in WDC.
Yes, the invaded Missions can be replayed once every Week.
A second Character:
I think if you really want to you can just replay the Base Game Story on a 2nd Character if you feel like you missed out on something. However im not sure how exactly that works so this might not be 100% correct.
- blueprints
- none are missable
- you can see a list at the crafting table
- locked blueprints have a hint where to get
- most are in the big award pool (e.g. take checkpoint level 3+)
- some blueprints do not show locked
- but they are part of the (global) count
- those are awarded as part of the 100 seasonal levels (season 3&4 and repetitions of those)
- some “hidden” blueprints are not part of the (global) count if you don’t have them
- e.g. the conversion of the level 1 Lullaby to a level 40 Sweet Dreams
- the Lullaby is just an inferior Sweet Dreams part of the ultimate edition or something... nothing to be missed here...
- e.g. the conversion of the level 1 Lullaby to a level 40 Sweet Dreams
- trophies
- can be missed
- a bunch is awarded for completing main missions as part of the normal play-through on story difficulty
- later replay (on higher difficulties) does not award them
- upgrading settlements and reaching level 30 yields trophies
- “level 30 boost” upgrades those, but does not grant the trophies
- a second walk-through would be required for those trophies
- main missions
- all main missions can be replayed
- but story-related cut-scenes do not roll a second time and can be missed
- all main missions can be replayed
- side missions
- will be missed entirely
- can not be replayed
- those mission locations will often (but not always) be recycled for e.g. (replayable) bounties
- in-game counters/trackers show those missions as finished
- level 30 boost
- is a misnomer... should be called “world tier 5 boost”
- fast-forwards all mission content in Washington, including World Tier 2/3 side missions
- collects Washington SHD caches
- unlocks all Washington skills
- finishes 3 out of 6 specializations
- awards a base amount of money and (rare) resources
- does not
- collect collectibles like art, ECHOs, audio recordings
- finish quarantine areas