android textureview full screen preview with correct aspect ratio
Solution 1:
I was able to fix the issue by switching setMeasuredDimension();
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
if (0 == mRatioWidth || 0 == mRatioHeight) {
setMeasuredDimension(width, height);
} else {
if (width < height * mRatioWidth / mRatioHeight) {
setMeasuredDimension(height * mRatioWidth / mRatioHeight, height);
} else {
setMeasuredDimension(width, width * mRatioHeight / mRatioWidth);
}
}
Solution 2:
Below is the code that we used to measure a preview which supports 4:3, 16:9 and 1:1 preview sizes. The height is scaled because the app is block in portrait, it does not rotate to landscape.
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int width = MeasureSpec.getSize(widthMeasureSpec);
int height = MeasureSpec.getSize(heightMeasureSpec);
Log.d(TAG, "[onMeasure] Before transforming: " + width + "x" + height);
int rotation = ((Activity) getContext()).getWindowManager().getDefaultDisplay().getRotation();
boolean isInHorizontal = Surface.ROTATION_90 == rotation || Surface.ROTATION_270 == rotation;
int newWidth;
int newHeight;
Log.d(TAG, "[onMeasure] Get measured dimensions: " + getMeasuredWidth() + "x" + getMeasuredHeight());
if (isInHorizontal) {
newHeight = getMeasuredHeight();
if (mAspectRatioOneOne) newWidth = getMeasuredHeight();
else newWidth = (int) (newHeight * mAspectRatio);
} else {
newWidth = getMeasuredWidth();
if (mAspectRatioOneOne) newHeight = getMeasuredWidth();
else newHeight = (int) (newWidth * mAspectRatio);
}
setMeasuredDimension(newWidth, newHeight);
Log.d(TAG, "[onMeasure] After transforming: " + getMeasuredWidth() + "x" + getMeasuredHeight());
}