How to make mobs change textures based on their custom name
This is not possible with vanilla, though OptiFine has it as a feature. Here's a documentation of it.
The custom texture for the mob must be named vindicator<num>.png
inside the assets\minecraft\optifine\random\entity\illager
folder, where <num>
is a number (starts at 1.)
Inside the same folder, you'll also need a .properties
file with the same name as the vanilla texture (meaning it would be vindicator.properties
.) Here's how its contents would look like:
name.<num>=Enchanter
-
<num>
being the same number as the custom texture has in its name.
This should now display the custom texture to the vindicator with the name "Enchanter"