Does adrenaline cause the in-game clock to slow down in Alien Swarm?
I'm currently gunning for the speed-run achievements in Alien Swarm, and as a result every second counts for the level completion time. It occured to me that it might be helpful to get through the hacking sections as fast as possible if one activated adrenaline immediately before starting the hack; however, this would only be useful for the level time if adrenaline slowed down the clock counting the level completion time as well as everthing else.
Can anyone confirm that adrenaline slows down the level completion time clock, or is this idea pretty much useless?
Solution 1:
Adrenaline slows down both the level completion time clock and game-time (they are the same thing in Alien Swarm).
I played Landing Bay on Normal difficulty to check. The first Landing Bay run had a completion time of 2:18 with no adrenaline. Second Landing Bay run had a completion time of 1:43 using 9 adrenaline packs. If adrenaline did not slow down level completion time then the second run would have been 3 minutes (that was real-time) instead of 1:43.
In case you didn't know, a number of wire hacks (with ones in Deima Surface Bridge being an exception) can be bypassed by cutting down doors with a pair of chainsaws. This has saved me plenty of time on speed runs :) Unfortunately computer hacks can't be bypassed.