How can you make an armor that when you wear it, it will give you resistance 255? [duplicate]
The tag
command could be used but then the item needs to be placed on the ground to apply the tag to the item, it's better to directly apply a tag to the item with the Tags:[""]
parameter.
By using this command:
execute as @a if entity @s[nbt={Inventory:
[{Slot:102b,id:"minecraft:iron_chestplate",tag:
{Tags:["Immortal"],display:{Name:"{\"text\":\"Immortal Chestplate\"}"}}}]}]
run effect give @s resistance 1 255
You will give all players that wear a chest plate named Immortal Chestplate
and if the chest plate has the tag Immortal
, resistance 255 for 1 sec. This will only affect any player that actually has the correct item, i.e. the name and the tag needs to match.
Place this in a command block with Repeat
Unconditional
Always Active
.
This command will place an immortal chestplate on a player(in the chest slot):
/replaceitem entity @p armor.chest minecraft:iron_chestplate{Tags:["Immortal"],
display:{Name:"{\"text\":\"Immortal Chestplate\"}"}}
Then with the give
command:
/give @p iron_chestplate{Tags:["Immortal"],display:{Name:"{\"text\":\"Immortal Chestplate\"}"}}
Using the summon
command:
/summon item ~ ~ ~ {Item:{id:"minecraft:iron_chestplate",Count:1,tag:
{Tags:["Immortal"],display:{Name:"{\"text\":\"Immortal Chestplate\"}"}}}}
If you want to test for a helmet you change the number at Slot:102b
to 103:b
, leggings for 101b
, and boots for 100b
.
Note
replaceitem
will be replaced with the item
command in 1.17, the difference is that you need to add replace
before the item:
/replaceitem entity @p armor.chest iron_chestplate{}
becomes
/item entity @p armor.chest replace iron_chestplate{}