Are there any non-fiction games? [closed]

There are fiction books like Harry Potter, and non-fiction books (like a Biology textbook for example), but I think all of the games I've ever played were fiction.

So are there any non-fiction games?


On top of the genres others mentioned - simulators and historical strategies - I think another genre is worth mentioning; gamification of real-life problems.

Probably the most prominent example is Fold.it. It's a protein-folding puzzle game, where the process of folding proteins (a task machine AI is pretty bad at, but humans can be quite adept with enough training) was "packaged" into a puzzle game format, and players are tasked with folding accurate models of real-life proteins, producing actual, valuable results to be used in advancing genetics and medicine in the process of progressing through the game.

Such gamification of real problems can lead to significant results. Search of archeological sites in satellite imagery, search of new asteroids in telescope photos of the night sky, hunting security vulnerabilities in popular software products haven't been turned into actual video games yet, but have enough of "gamification" environment to create a competition - and generate significant progress.

Similarly, real environments can be "gamificated" - GeoGuessr is a game that takes place over Google StreetView. You're dropped into a random place on Earth and your task is to find the location on the world map.


One category that comes to mind are simulation games, for example Microsoft Flight Simulator. Although I have not played the game, I'd imagine the joystick controls, terrain and available aircraft would be quite realistic.


Most games contain a certain amount of fiction, but there are definitely games out there that are based on real world events. A lot of games set during WW2 cover real battles from the war, for example.

If you want a different term for non-fiction games, you can look into historical games. A lot of these cover historical events from our own nonfictional history, and while some of them might go down the fiction path for specific events, they generally are based on the real events that happened at the time.


The most common type of non-fiction games you might encounter are simulators. You can go on your favourite storefront and browse a bunch of janky simulators to get an idea of the range of subject they brush.

Beyond that, there's a subset of games called serious games. These are typically made for enterprises or schools and designed for teaching and training, but some are also commercially available. Educational games can be considered serious games to the extent that they're designed to teach you things (e.g. language, geography, the circle of life, and such), and they'd be the simplest example of a commercial serious game.

A real life non-commercial example I played is a game where you control a character in an industrial site and must do simple tasks while observing dutifully all safety rules. You get dinged if you don't look both ways before crossing the road or if you don't put your PPE (e.g. gloves, ear-plugs, helmet) for instance. The idea is to teach the basics of safety to new hires, in a much more engaging format than a 4-hour PowerPoint presentation.

It's debatable whether simulators fall into the category. Some probably do, others probably don't. It's not an interesting debate to have anyways, and they would all still be considered "non-fiction".

Where there is a distinction to make is between some Garbage Truck Simulator (which I assume is something that exists) you can buy on Steam, and one made for actual waste management professionals. The difference is on what it simulates. One could be about the fun life of garbage collecting and driving a physics-defying truck across town; another might be an introduction to managing a fleet of vehicles, personnel and budget, with maintenance schedules, work shifts, and fun stuff in the mix.

Likewise, there's a marked difference between a Microsoft Flight Simulator and an actual flight sim. Another real example here, I've seen a military flight sim, and it simulates just one type of plane. The controls are a simple cockpit replica with the actual flight stick straight from the manufacturer, rather than some off-the-shelf HOTAS, but the output is just a standard TV. The graphics are a bit rubbish, most of the focus is on the physics (with e.g. air drag being affected by weapon loadout). And of course, there's a whole tactical aspect you won't see in a hobbyist flight sim.