Creating a very simple linked list
Solution 1:
A Linked List, at its core is a bunch of Nodes linked together.
So, you need to start with a simple Node class:
public class Node {
public Node next;
public Object data;
}
Then your linked list will have as a member one node representing the head (start) of the list:
public class LinkedList {
private Node head;
}
Then you need to add functionality to the list by adding methods. They usually involve some sort of traversal along all of the nodes.
public void printAllNodes() {
Node current = head;
while (current != null)
{
Console.WriteLine(current.data);
current = current.next;
}
}
Also, inserting new data is another common operation:
public void Add(Object data) {
Node toAdd = new Node();
toAdd.data = data;
Node current = head;
// traverse all nodes (see the print all nodes method for an example)
current.next = toAdd;
}
This should provide a good starting point.
Solution 2:
Based on what @jjnguy said, here's the full Console App example:
public class Node
{
public Node next;
public Object data;
}
public class LinkedList
{
private Node head;
public void printAllNodes()
{
Node current = head;
while (current != null)
{
Console.WriteLine(current.data);
current = current.next;
}
}
public void AddFirst(Object data)
{
Node toAdd = new Node();
toAdd.data = data;
toAdd.next = head;
head = toAdd;
}
public void AddLast(Object data)
{
if (head == null)
{
head = new Node();
head.data = data;
head.next = null;
}
else
{
Node toAdd = new Node();
toAdd.data = data;
Node current = head;
while (current.next != null)
{
current = current.next;
}
current.next = toAdd;
}
}
}
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Add First:");
LinkedList myList1 = new LinkedList();
myList1.AddFirst("Hello");
myList1.AddFirst("Magical");
myList1.AddFirst("World");
myList1.printAllNodes();
Console.WriteLine();
Console.WriteLine("Add Last:");
LinkedList myList2 = new LinkedList();
myList2.AddLast("Hello");
myList2.AddLast("Magical");
myList2.AddLast("World");
myList2.printAllNodes();
Console.ReadLine();
}
}
Solution 3:
This one is nice:
namespace ConsoleApplication1
{
// T is the type of data stored in a particular instance of GenericList.
public class GenericList<T>
{
private class Node
{
// Each node has a reference to the next node in the list.
public Node Next;
// Each node holds a value of type T.
public T Data;
}
// The list is initially empty.
private Node head = null;
// Add a node at the beginning of the list with t as its data value.
public void AddNode(T t)
{
Node newNode = new Node();
newNode.Next = head;
newNode.Data = t;
head = newNode;
}
// The following method returns the data value stored in the last node in
// the list. If the list is empty, the default value for type T is
// returned.
public T GetFirstAdded()
{
// The value of temp is returned as the value of the method.
// The following declaration initializes temp to the appropriate
// default value for type T. The default value is returned if the
// list is empty.
T temp = default(T);
Node current = head;
while (current != null)
{
temp = current.Data;
current = current.Next;
}
return temp;
}
}
}
Test code:
static void Main(string[] args)
{
// Test with a non-empty list of integers.
GenericList<int> gll = new GenericList<int>();
gll.AddNode(5);
gll.AddNode(4);
gll.AddNode(3);
int intVal = gll.GetFirstAdded();
// The following line displays 5.
System.Console.WriteLine(intVal);
}
I encountered it on msdn here