What is the purpose of class methods?
Class methods are for when you need to have methods that aren't specific to any particular instance, but still involve the class in some way. The most interesting thing about them is that they can be overridden by subclasses, something that's simply not possible in Java's static methods or Python's module-level functions.
If you have a class MyClass
, and a module-level function that operates on MyClass (factory, dependency injection stub, etc), make it a classmethod
. Then it'll be available to subclasses.
Factory methods (alternative constructors) are indeed a classic example of class methods.
Basically, class methods are suitable anytime you would like to have a method which naturally fits into the namespace of the class, but is not associated with a particular instance of the class.
As an example, in the excellent unipath module:
Current directory
-
Path.cwd()
- Return the actual current directory; e.g.,
Path("/tmp/my_temp_dir")
. This is a class method.
- Return the actual current directory; e.g.,
-
.chdir()
- Make self the current directory.
As the current directory is process wide, the cwd
method has no particular instance with which it should be associated. However, changing the cwd
to the directory of a given Path
instance should indeed be an instance method.
Hmmm... as Path.cwd()
does indeed return a Path
instance, I guess it could be considered to be a factory method...
Think about it this way: normal methods are useful to hide the details of dispatch: you can type myobj.foo()
without worrying about whether the foo()
method is implemented by the myobj
object's class or one of its parent classes. Class methods are exactly analogous to this, but with the class object instead: they let you call MyClass.foo()
without having to worry about whether foo()
is implemented specially by MyClass
because it needed its own specialized version, or whether it is letting its parent class handle the call.
Class methods are essential when you are doing set-up or computation that precedes the creation of an actual instance, because until the instance exists you obviously cannot use the instance as the dispatch point for your method calls. A good example can be viewed in the SQLAlchemy source code; take a look at the dbapi()
class method at the following link:
https://github.com/zzzeek/sqlalchemy/blob/ab6946769742602e40fb9ed9dde5f642885d1906/lib/sqlalchemy/dialects/mssql/pymssql.py#L47
You can see that the dbapi()
method, which a database backend uses to import the vendor-specific database library it needs on-demand, is a class method because it needs to run before instances of a particular database connection start getting created — but that it cannot be a simple function or static function, because they want it to be able to call other, supporting methods that might similarly need to be written more specifically in subclasses than in their parent class. And if you dispatch to a function or static class, then you "forget" and lose the knowledge about which class is doing the initializing.
I recently wanted a very light-weight logging class that would output varying amounts of output depending on the logging level that could be programmatically set. But I didn't want to instantiate the class every time I wanted to output a debugging message or error or warning. But I also wanted to encapsulate the functioning of this logging facility and make it reusable without the declaration of any globals.
So I used class variables and the @classmethod
decorator to achieve this.
With my simple Logging class, I could do the following:
Logger._level = Logger.DEBUG
Then, in my code, if I wanted to spit out a bunch of debugging information, I simply had to code
Logger.debug( "this is some annoying message I only want to see while debugging" )
Errors could be out put with
Logger.error( "Wow, something really awful happened." )
In the "production" environment, I can specify
Logger._level = Logger.ERROR
and now, only the error message will be output. The debug message will not be printed.
Here's my class:
class Logger :
''' Handles logging of debugging and error messages. '''
DEBUG = 5
INFO = 4
WARN = 3
ERROR = 2
FATAL = 1
_level = DEBUG
def __init__( self ) :
Logger._level = Logger.DEBUG
@classmethod
def isLevel( cls, level ) :
return cls._level >= level
@classmethod
def debug( cls, message ) :
if cls.isLevel( Logger.DEBUG ) :
print "DEBUG: " + message
@classmethod
def info( cls, message ) :
if cls.isLevel( Logger.INFO ) :
print "INFO : " + message
@classmethod
def warn( cls, message ) :
if cls.isLevel( Logger.WARN ) :
print "WARN : " + message
@classmethod
def error( cls, message ) :
if cls.isLevel( Logger.ERROR ) :
print "ERROR: " + message
@classmethod
def fatal( cls, message ) :
if cls.isLevel( Logger.FATAL ) :
print "FATAL: " + message
And some code that tests it just a bit:
def logAll() :
Logger.debug( "This is a Debug message." )
Logger.info ( "This is a Info message." )
Logger.warn ( "This is a Warn message." )
Logger.error( "This is a Error message." )
Logger.fatal( "This is a Fatal message." )
if __name__ == '__main__' :
print "Should see all DEBUG and higher"
Logger._level = Logger.DEBUG
logAll()
print "Should see all ERROR and higher"
Logger._level = Logger.ERROR
logAll()