Minecraft scoreboards: how do I track how many times a player kills another specific player?
By using the minecraft.killed:minecraft.player
you can track whenever any player kills a player, if you would combine this with a deathCount
on the specific player and test for both scores you can add a dummy
score to display kills:
Scoreboards, I used the name kill
for when someone has killed a player:
/scoreboard objectives add kill minecraft.killed:minecraft.player
I used the name Death
for the specific player's deathCount
score:
/scoreboard objectives add Death deathCount
I used the name Kills
for the displayed kills:
/scoreboard objectives add Kills dummy
Remember to set scores to 0
to each player:
/scoreboard players set @a kill 0
/scoreboard players set Player Death 0
/scoreboard players set @a Kills 0
I used the name Player
for the specific player.
To test for when a player has a kill score of 1 and the specific player has a death count of 1, you can do with this command:
execute as Player if score @s Death matches 1
run execute as @a if score @s kill matches 1
run scoreboard players add @a Kills 1
Because the specific player can only be killed by one player, only one player will get a point for the kill
score. The command tests for the specific player's death count and any player with a kill, it then gives that player a point in the dummy
score Kills
.
But you need to reset this as well, you then need to place the last command in a repeating command block and place two chain command blocks after it with these commands:
execute as @a if score @s kill matches 1 run scoreboard players set @s kill 0
This command will reset the kill counter for any player with a score of 1, this will reset even if the specific player is alive, so the Kills
score will not change.
Next command:
execute as Player if score @s Death matches 1 run scoreboard players set @s Death 0
This will reset the special player's death counter.
The reason these two last commands is in a chain after the first execute command is so that they run within the same tick but the first one runs first so that the scores don't reset before a point can be added to the Kills
score.