How does Xcode find implicit target dependencies?
Xcode finds dependencies automatically sometimes. I think is is ok when I am the one who is defining the relationships and when I get lazy ...
But more than often I find myself facing an existent (medium to large size) project with several targets. Since the project has been made by someone else I find it very difficult to understand what targets depends on what since not all the relationships are explicit.
What are the rules Xcode use to find such relationships? ( I hope I can understand the logic so run it in my mind and maybe save me some time in the future) Or What makes a target qualifiable to be implicitly dependant of another?
A target and the product it creates can be related to another target. If a target requires the output of another target in order to build, the first target is said to depend upon the second. If both targets are in the same workspace, Xcode can discover the dependency, in which case it builds the products in the required order. Such a relationship is referred to as an implicit dependency.
Source: iOS Developer Library → Xcode Concepts → Xcode Target
Solution 1:
This answer applies to Xcode 8.x, and I think for Xcode 9.0.
First off, you need to be sure that "Find Implicit Dependencies" is enabled in the the Build panel of the Scheme that you are attempting to build.
A target "A" can be made "implicitly" dependent on target "B" in two ways:
- Target A has a "Link Binary With Libraries" build phase that has a library in its list that has the same name as a Product of B. This product can either be in the same project or another project in the workspace. Note that I said "same name". Just because you chose libA.a from target A doesn't mean that implicit dependencies will build it if you have another libA.a product in a different target. See below for details.
- Target A has a "Copy Files Phase" that copies a file with a base name that matches a product of B. Normally a "Copy files" build phase cannot refer to a file that isn't in the same project as its target, but you can set up a dependency across projects if you create a dummy file for the "copy file" phase to copy that has the same name as a product of B. For example, if you have a workspace that contains two projects ProjectA and ProjectB. ProjectA has TargetA that creates libA.a, and ProjectB has TargetB that creates libB.a. TargetA could get TargetB to build libB.a by having a "fake" zero byte file as part of TargetA that happened to be named libB.a, and this would be sufficient to get libB.a made, even though the libB.a referred to in the "Copy Files" phase is a totally different file than the product output of the TargetB build. If you check the "Copy Only When Installing" box, Xcode won't actually perform the copy, but will still resolve the dependency. You can actually delete the fake file off your drive that you created solely to have something to put in the "Copy Files" phase (but you must leave it in your project).
So why would anyone ever want to do the horror that is "2"? I can come up with a couple of reasons.
- TargetA needs some some files copied/generated by TargetB, but TargetB doesn't generate a library to link to. You could probably work around this by having TargetB generate up a small dummy library, but that may be painful for other reasons.
- Let's say I had projectA, targetA and libA.a (and equivalents for project B, C and D), and libA.a depended on libB.a and libC.a which both needed libD.a to be built first (possibly some headers and/or sources generated). You could do it all using the "Link With Libraries" phase (aka solution #1) but in that case you would end up with two copies of the .o files in libD in the final linked version of libA. If you do this deep enough (eg a workspace that has 40 projects that have varying levels of dependencies on one another) you will quickly end up with huge library files with several identical .o files in them, and your link times will become horrific.
If you think these are contrived situations, I'm currently hitting both of them moving some legacy code from a series of explicit dependencies to implicit dependencies. Why am I moving to implicit dependencies? Because explicit dependencies in Xcode require project nesting, and once you get enough explicit dependencies, the project browser gets extremely slow, and you will see a lot of beachballs inside of Xcode for random things.
What happens if you happen to have two targets inside the same workspace that generate products with the same name and depend upon them from a third target? Implicit dependencies will pick one. It appears to do a match based on the base name of the product (so foo/bar.a and baz/bar.a are the same), and will pick the first one it finds.
Solution 2:
Xcode Dependency
[About] is a dependency required to build a selected target.
Implicit
dependency
-
source code aka
Non-compiled dependencies
. Xcode allows to add a dependency from the wholeworkspace
. A good example is a Project from GitHub orCocoaPods
[About] with source code -
closed code aka
Precompiled dependencies
akaExternal
- external binary,CocoaPods
,Carthage
with closed code
Implicit dependency
is a dependency that is necessary to successfully build a target, but aren’t explicitly defined.
- Specified in
General
->Framework, Libraries, and Embedded Content
or `Embedded Binaries and Linked Frameworks and Libraries[Link vs Embed] - No dependency in
Build Phases -> Dependencies || Target Dependencies
To turn on this functionality[No such module]
Edit Scheme -> Build -> Find Implicit Dependencies
[Explicit dependency]
[Vocabulary]