ESP8266 NodeMCU Running Out of Heap Memory
I am trying to toggle an LED using ESP8266-01 by sending POST from my laptop (using node.js)
I now have a memory issue because whenever I send POST request, the memory used in the ESP increases, and heap memory decreases, and it crashes (restart) when theres no memory left.
any thoughts?
Here is my code on the ESP side (main.lua):
gpio.mode(3, gpio.OUTPUT)
srv=net.createServer(net.TCP,28800)
print("Server created... \n")
local pinState=0
srv:listen(80,function(conn)
conn:on("receive", function(conn,request)
local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
if(method == nil)then
_, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
end
local message={}
print("Method:"..method);
if(method == "POST")then
if(pinState==0)then
gpio.write(3,gpio.HIGH)
pinState=1
print("LED ON")
message[#message + 1] = "HTTP/1.1 200 OK\r\n"
message[#message + 1] = "Content-Type: text/html\r\n\r\n"
message[#message + 1] = "POST request successfully received\r\n"
elseif(pinState==1)then
gpio.write(3,gpio.LOW)
pinState=0
print("LED OFF")
message[#message + 1] = "HTTP/1.1 200 OK\r\n"
message[#message + 1] = "Content-Type: text/html\r\n\r\n"
message[#message + 1] = "POST request successfully received\r\n"
end
elseif(method == "GET")then
message[#message + 1] = "HTTP/1.1 200 OK\r\n"
message[#message + 1] = "Content-Type: text/html\r\n\r\n"
message[#message + 1] = "LED STATE="..tostring(pinState).."\r\n"
end
local function send()
if #message > 0 then
conn:send(table.remove(message, 1))
else
conn:close()
end
end
conn:on("sent", send)
send()
local message={}
local _, _, method, path, vars= {}
local heapSize=node.heap()
if heapSize<1000 then
node.restart()
end
collectgarbage()
print("Memory Used:"..collectgarbage("count"))
print("Heap Available:"..heapSize)
end)
end)
On the node.js:
var request = require('request');
// Configure request
var options = {
url: 'http://192.168.1.91',//ESP's IP address
method: 'POST'
}
// Start the request
request(options, function (error, response, body)
{
if(!error)
{
return console.log('Server responded with:',body);
}
if(error)
{
return console.error('ERROR:', error);
}
})
my init.lua is just connecting to Wifi.
Thanks for your help!
Rey
There was a problem in the NodeMCU docs with the socket:send
example you seem to have based your implementation on. We discussed it and I fixed it.
An improved version of your code is this:
gpio.mode(3, gpio.OUTPUT)
srv = net.createServer(net.TCP, 28800)
print("Server created... \n")
local pinState = 0
srv:listen(80, function(conn)
conn:on("receive", function(sck, request)
local _, _, method, path, vars = string.find(request, "([A-Z]+) (.+)?(.+) HTTP");
if (method == nil) then
_, _, method, path = string.find(request, "([A-Z]+) (.+) HTTP");
end
local message = {}
message[#message + 1] = "HTTP/1.1 200 OK\r\n"
message[#message + 1] = "Content-Type: text/html\r\n\r\n"
print("Method:" .. method);
if (method == "POST") then
message[#message + 1] = "POST request successfully received\r\n"
if (pinState == 0) then
gpio.write(3, gpio.HIGH)
pinState = 1
print("LED ON")
elseif (pinState == 1) then
gpio.write(3, gpio.LOW)
pinState = 0
print("LED OFF")
end
elseif (method == "GET") then
message[#message + 1] = "LED STATE=" .. tostring(pinState) .. "\r\n"
end
local function send(sk)
if #message > 0 then
sk:send(table.remove(message, 1))
else
sk:close()
message = nil
print("Heap Available:" .. node.heap())
end
end
sck:on("sent", send)
send(sck)
end)
end)
I removed some duplicated code wrt populating message
and I also remove the "resetting" and GC code at the end (no longer relevant). The real issue though was with closed upvalues in the callback functions.
Each of your callback functions should use its own copy of the passed socket instance rather referencing the one of a wrapping callback function.
- On line 5
srv:listen(80, function(conn)
the socket variable in the callback isconn
. - On line 6 there's another callback function which receives a socket, this time called
sck
. It should be referenced within that function assck
(sck:on()
andsend(sck)
). - The
socket:on("sent")
callback itself receives a/the socket instance. Your originalsend()
function didn't not use that though and usedconn
instead. So, I addedsk
and use this one exclusively withinsend()
.