I don't see monsters because of my spells

This league I am trying a new build: Spellsigner + Volatile Dead (video). So far I like build potential (damage and defense) and I'd like to continue playing it.

But I have a big problem with it because attacking will trigger so many effects, what it's very hard to see something else around me: monsters in the distance and in melee range, objects to click nearby, passages, etc.

Here is screenshot in steam to have an idea and it's maybe 1/3 of what happens if I start spamming attack and orbs (up to 60 orbs!) are auto-moving for mobs, everything is flashing, moving in various direction, covering, popping.. I can barely see anything other than orbs.

What can I do? Is there some way to reduce effect of this spells (or in general - all spells effects)? Make something less visible? Making other object more visible? Anything?


Solution 1:

There is not.

You can both:

  • Adapt your eyes to the flashy-confusing-exploding-MichaelBayApproved-gameplay your build create.
  • Change your build to something you can handle.

PoE offers a lot of different ways to build your characters, a lot of mechanics you can sum togheter to obtain unique effects. A lot of build are based on obtaining an enormous number of cast per seconds, wich result in a very messy screen. If it's too much for you, try something that is easier on the eye. I played a similar build and others wich where even worse in terms of "things on the screen" and sometimes I found that it was too much for me and I switched in something else less shiny.