What does the server difficulty property do?
While making edits to the server.properties
file, I noticed there was a difficulty setting, which is currently set to 1
.
I assume this is related to the client-side setting of the same name, but what options are valid in the properties file, and what does each difficulty setting change?
Solution 1:
Server Difficulties
The difficulty of a server is configured on the server-side, regardless of what a players client is configured as. The difficulty property is an integer and has 4 potential values. The value defaults to 1
, or easy.
Peaceful
Peaceful mode is active when difficulty=0
. Hunger is disabled, as is eating, and health is regenerated all the time. Hostile mobs spawn if spawn-monsters
is true, but they are removed immediately. (It is worth, therefore, to also set spawn-monsters
to false).
Easy
Easy is the default difficulty, and is active when difficulty=1
. Hunger is enabled, but will only cause damage when Steve has more than 5 hearts. Hostile mobs have less health and cause less damage, while creepers have a smaller detection radius.
Normal
Normal mode is active when difficulty=2
. Hunger is enabled, and can cause damage down to 0.5 hearts. Hostile mobs have 'normal' health and cause 'normal' damage (see table).
Hard
Hard mode is active when difficulty=3
. Hunger is enabled, and can kill Steve. Hostile mobs deal greater damage and have a small amount of extra health. Creepers have a larger detection radius for triggering their attacks.
TL;DR:
| difficulty | id | hunger | zombie/enderman | skeleton | spider | creeper |
+------------+----+--------+-----------------+----------+--------+---------+
| peaceful | 0 | n/a | n/a | n/a | n/a | n/a |
| easy | 1 | 5 | 1 | 1 | .5 | 5.5 |
| normal | 2 | 0.5 | 2.5 | 2 | 2.5 | 10 |
| hard | 3 | 0 (die)| 3.5 | 3 | 3.5 | 10.5 |