Size of A Class (object) in .NET

The size of a class instance is determined by:

  • The amount of data actually stored in the instance
  • The padding needed between the values
  • Some extra internal data used by the memory management

So, typically a class containing a string property needs (on a 32 bit system):

  • 8 bytes for internal data
  • 4 bytes for the string reference
  • 4 bytes of unused space (to get to the minimum 16 bytes that the memory manager can handle)

And typically a class containing an integer property needs:

  • 8 bytes for internal data
  • 4 bytes for the integer value
  • 4 bytes of unused space (to get to the minimum 16 bytes that the memory manager can handle)

As you see, the string and integer properties take up the same space in the class, so in your first example they will use the same amount of memory.

The value of the string property is of course a different matter, as it might point to a string object on the heap, but that is a separate object and not part of the class pointing to it.

For more complicated classes, padding comes into play. A class containing a boolean and a string property would for example use:

  • 8 bytes for internal data
  • 1 byte for the boolean value
  • 3 bytes of padding to get on an even 4-byte boundary
  • 4 bytes for the string reference

Note that these are examples of memory layouts for classes. The exact layout varies depending on the version of the framework, the implementation of the CLR, and whether it's a 32-bit or 64-bit application. As a program can be run on either a 32-bit or 64-bit system, the memory layout is not even known to the compiler, it's decided when the code is JIT:ed before execution.


In general, a class is larger when it has many instance (non-static) fields, regardless of their value; classes have a memory minimum of 12 bytes and fields with reference types are 4 bytes on 32-bit systems and 8 bytes on 64-bit systems. Other fields may be laid out with padding to word boundaries, such that a class with four byte fields actually may occupy four times 4 bytes in memory. But this all depends on the runtime.

Don't forget about the fields that may be hidden in, for example, your automatic property declarations. Since they are backed by a field internally, they'll add to the size of the class:

public string MyProperty
{ get; set; }

Note that the following property has no influence on the class size because it isn't backed by a field:

public bool IsValid
{ get { return true; } }

To get an idea of the in-memory size of a class or struct instance: apply the [StructLayout(LayoutKind.Sequential)] attribute on the class and call Marshal.SizeOf() on the type or instance.

[StructLayout(LayoutKind.Sequential)]
public class MyClass
{
    public int myField0;
    public int myField1;
}

int sizeInBytes = Marshal.SizeOf(typeof(MyClass));

However, because the runtime can layout the class in memory any way it wishes, the actual memory used by an instance may vary unless you apply the StructLayoutAttribute.