JS generate random boolean

Simple question, but I'm interested in the nuances here.

I'm generating random booleans using the following method I came up with myself:

const rand = Boolean(Math.round(Math.random()));

Whenever random() shows up, it seems there's always a pitfall - it's not truly random, it's compromised by something or other, etc. So, I'd like to know:

a) Is the above the best-practice way to do it?

b) Am I overthinking things?

c) Am I underthinking things?

d) Is there a better/faster/elegant-er way I don't know of?

(Also somewhat interested if B and C are mutually exclusive.)

Update

If it makes a difference, I'm using this for movement of an AI character.


Solution 1:

You can compare Math.random() to 0.5 directly, as the range of Math.random() is [0, 1) (this means 'in the range 0 to 1 including 0, but not 1'). You can divide the range into [0, 0.5) and [0.5, 1).

var random_boolean = Math.random() < 0.5;

// Example
console.log(Math.random() < 0.1); //10% probability of getting true
console.log(Math.random() < 0.4); //40% probability of getting true
console.log(Math.random() < 0.5); //50% probability of getting true
console.log(Math.random() < 0.8); //80% probability of getting true
console.log(Math.random() < 0.9); //90% probability of getting true

Solution 2:

If your project has lodash then you can:

_.sample([true, false])

Alternatively you can use your own sample function (source):

const sample = arr => arr[Math.floor(Math.random() * arr.length)];

Solution 3:

For a more cryptographically secure value, you can use crypto.getRandomValues in modern browsers.

Sample:

var randomBool = (function() {
  var a = new Uint8Array(1);
  return function() {
    crypto.getRandomValues(a);
    return a[0] > 127;
  };
})();

var trues = 0;
var falses = 0;
for (var i = 0; i < 255; i++) {
  if (randomBool()) {
    trues++;
  }
  else {
    falses++;
  }
}
document.body.innerText = 'true: ' + trues + ', false: ' + falses;

Note that the crypto object is a DOM API, so it's not available in Node, but there is a similar API for Node.

Solution 4:

!Math.round(Math.random());

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