Is there anyway to let client change render distance bigger than server?

My friends join my server and it's great. But due to my potato computer, I can't set render distant more than 7 and we found out my setting affect them So is there anyway I can let them change their own?


If the server does not load chunks, then the clients can't see them. The other players can definitely set their render distance farther, but the only benefit they get from that is that the fog is farther away.

There are mods that keep a cache of currently not loaded chunks, for example "Bobby": https://www.modrinth.com/mod/bobby
Note that this can lead to strange effects when chunks are visible, but don't update.

You could run a dedicated server on your computer with a higher render distance, but then everything that happens in it would of course still need to be calculated by your computer. It might be worth it if you then set your client's render distance much lower or use a separate computer for it.

1.18 also added a "simulation distance" option, both for servers and for Singleplayer worlds (so it should also work for LAN sharing). If the render distance is higher than the simulation distance, then further out chunks are loaded and can be seen by clients, but do not do anything: Mobs don't move, contraptions don't update, water doesn't flow, etc.


You can transfer your world to his PC. Then he can share it with you on LAN, and your potato PC won't suffer