how to take a screenshot of the iPhone programmatically?
Is it possible in objective C that we can take the screen shot of screen and stored this image in UIImage.
Solution 1:
The previous code assumes that the view to be captured lives on the main screen...it might not.
Would this work to always capture the content of the main window? (warning: compiled in StackOverflow)
- (UIImage *) captureScreen {
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
CGRect rect = [keyWindow bounds];
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[keyWindow.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
Solution 2:
You need to create a bitmap context of the size of your screen and use
[self.view.layer renderInContext:c]
to copy your view in it. Once this is done, you can use
CGBitmapContextCreateImage(c)
to create a CGImage from your context.
Elaboration :
CGSize screenSize = [[UIScreen mainScreen] applicationFrame].size;
CGColorSpaceRef colorSpaceRef = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(nil, screenSize.width, screenSize.height, 8, 4*(int)screenSize.width, colorSpaceRef, kCGImageAlphaPremultipliedLast);
CGContextTranslateCTM(ctx, 0.0, screenSize.height);
CGContextScaleCTM(ctx, 1.0, -1.0);
[(CALayer*)self.view.layer renderInContext:ctx];
CGImageRef cgImage = CGBitmapContextCreateImage(ctx);
UIImage *image = [UIImage imageWithCGImage:cgImage];
CGImageRelease(cgImage);
CGContextRelease(ctx);
[UIImageJPEGRepresentation(image, 1.0) writeToFile:@"screen.jpg" atomically:NO];
Note that if you run your code in response to a click on a UIButton, your image will shows that button pressed.
Solution 3:
Technical Q&A QA1703 Screen Capture in UIKit Applications
http://developer.apple.com/iphone/library/qa/qa2010/qa1703.html
Solution 4:
try this...
- (UIImage*)captureView:(UIView *)view
{
CGRect rect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
- (void)saveScreenshotToPhotosAlbum:(UIView *)view
{
UIImageWriteToSavedPhotosAlbum([self captureView:self.view], nil, nil,nil);
}