What determines the maximum number of trade routes a city can have?
Solution 1:
Good question; I've had to look this up several times in the past few weeks, and found it in the NEWS file:
MAJOR CHANGES FROM 2.4.x to 2.5.0
[...]
* The maximum number of trade routes per city is now ruleset-dependent. In the classic and (of as RC1) experimental rulesets, the limit on trade routes now depends on what technology you have. You start with 2 per city, and can add one more with each of 'Magnetism' and 'The Corporation'.
The in-game Help should really explain this, but I don't think it supports ruleset-specific information yet.
To be sure, check the effects.ruleset
of the ruleset you're playing with. For instance, data/classic/effects.ruleset
has:
[effect_trade_routes_base]
type = "Max_Trade_Routes"
value = 2
[effect_trade_routes_magnetism]
type = "Max_Trade_Routes"
value = 1
reqs =
{ "type", "name", "range"
"Tech", "Magnetism", "Player"
}
[effect_trade_routes_corporation]
type = "Max_Trade_Routes"
value = 1
reqs =
{ "type", "name", "range"
"Tech", "The Corporation", "Player"
}