Making some kind of save of the scoreboard
So, despite all my questions about this, (Why did you make a setup for each XP level, why so specific? Why 8 accounts all meeting at a physical location but being 100 people instead of a server? etc.) I'll try to answer as many things as I can.
Saving The Scoreboard
On the sidebar, you want to have the 8 people currently going displayed but no one else. To do this, just modify the current player's score:
/execute as @a at @s if block ~ ~-1 ~ red_concrete run scoreboard players add @s Point 1
This, of course, is assuming you're giving the point based off of red concrete so you could always have whatever method you're using to determine the right color also give players a tag and then execute the above command for people with the red tag and altar for each color. I'm not sure why you commented about XP, but if that's also going to be a measure of your points, you can run this twice in a chain with one instead saying "run xp @s add 1 level". You'd also only run these commands once the time ran out. (Either with an impulse command to start the chain or a timer scoreboard on everybody.)
Now, at the end of the match, use a scoreboard operator to move their scores over to a different objective:
/execute as @a run scoreboard players operation @s SavePoint = @s Point
Then reset their Point objective:
/scoreboard players reset @a Point
When you need the scores again at the end, you can either just run off of the SavePoint objective or transfer them back over using the operation command we used before (just with switched objectives).
This Other Stuff
Now, maybe I'm missing something, but I'm not sure how you're going to get 100 people to meet up in a library to play on 8 computers. Doesn't sound very quiet... If this was just a set up server, you could have people meeting online (and more than 8 at that!). If you're not sure how to set up a server, there's helpful info online either for buying from a server host or hosting from your own computer.
Also, from your comment about running a command for each level and player- you really don't have to do that. Besides the fact that redstone is clunky when dealing with commands, if you add the XP level when increasing the score (At least, that's what I think you're trying to do?) you don't need a bunch of command blocks for each player and level.
In the future, please provide more specifics about what you're trying to accomplish and what you've done so far.