How do I make a falling_block that I can select blocks through?
I am trying to make a grass field, only that it isn't actual blocks for the grass or tall grass, but rather falling_block
s.
However, when I attempted to use Markers:1b
for this purpose, it ignored the NBT tag and just summoned a normal falling_block
, that I can't select blocks through.
What tag makes this possible?
Basically what I want is to break blocks through other entities.
If you don't mind the block being a little bit smaller, you can try this:
/summon armor_stand ~ ~ ~ {Invisible:1,Marker:1,NoGravity:1,ArmorItems:[{},{},{},{id:"sand",Count:1}]}
This will summon an invisible, hitbox-less, weightless armour stand with a sand block on its head.
If you need the block to be the same size, you'll need to use a resource pack that changes the model of any entity to be the size of a block and look like a block.
A funny method would be to summon an invisible, weightless giant with a sand block in its hand:
/summon giant ~ ~ ~ {NoGravity:1,ActiveEffects:[{Id:14,Amplifier:1,Duration:1000000,Ambient:1}],HandItems:[{id:"sand",Count:1}]}
The block is diagonal, but that could be fixed by putting the zombie into a diagonally placed minecart. But it will shake anyway and is way bigger than a normal block.