How can I stop Zombies spawning while letting other Mobs spawn? [duplicate]
I like the /gamerule
command, but how would I make it so only zombies or ghasts don't spawn? Ghasts are really annoying... I'm sure you understand.
There is no vanilla game rule that can disable zombie and ghast spawning, but you can achieve something similar with a custom game rule and a killing clock.
The kill clock
First, set up a fast clock that triggers the following commands to teleport all Zombies and Ghasts into the void, killing them without them dropping any loot (This will prevent you from ever making Regeneration Potions).
/tp @e[type=Zombie] ~ ~-600 ~
/tp @e[type=Ghast] ~ ~-600 ~
Setting up a custom gamerule
Now, if you want to be able to toggle this, we need to create a custom gamerule, by running
/gamerule noZombieOrGhast 1
As of now, this does absolutely nothing. Let's get ourselves a dummy armorstand called #handle
(replace however you like) and a dummy objective:
/summon ArmorStand ~ ~ ~ {CustomName:#handle,Invulnerable:1,NoGravity:1,Marker:1,Invisible:1}
/scoreboard objectives add noZombieOrGhast dummy
Now create another clock to query the value of the custom GameRule noZombieOrGhast
/gamerule noZombieOrGhast
Make the command block output the queried result to the armor stand (x y z is the coordinates for the last command block:
/stats block x y z set QueryResult @e[name=#handle] noZombieOrGhast
Finally, place a third command block into this clock to test for the armor stand with the score of 0:
/testfor @e[name=#handle,score_noZombieOrGhast=0]
Put a comparator on this last command block, and make the output disable the killing clock.
Set the custom gamerule to 0 or 1 to allow or disallow Zombie and Ghast spawning, respectively.
/gamerule noZombieOrGhast 0
/gamerule noZombieOrGhast 1