How to control shadow spread and blur?
Here's how to apply all 6 Sketch shadow properties to a UIView's layer with near perfect accuracy:
extension CALayer {
func applySketchShadow(
color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0)
{
masksToBounds = false
shadowColor = color.cgColor
shadowOpacity = alpha
shadowOffset = CGSize(width: x, height: y)
shadowRadius = blur / 2.0
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
Say we want to represent the following:
You can easily do this via:
myView.layer.applySketchShadow(
color: .black,
alpha: 0.5,
x: 0,
y: 0,
blur: 4,
spread: 0)
or more succinctly:
myView.layer.applySketchShadow(y: 0)
Example:
Left: iPhone 8 UIView screenshot; right: Sketch rectangle.
Note:
- When using a non-zero
spread
, it hardcodes a path based on thebounds
of the CALayer. If the layer's bounds ever change, you'd want to call theapplySketchShadow()
method again.
You can try this .... you can play with the values.
The shadowRadius
dictates the amount of blur. shadowOffset
dictates where the shadow goes.
Swift 2.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.CGPath
Swift 3.0
let radius: CGFloat = demoView.frame.width / 2.0 //change it to .height if you need spread for height
let shadowPath = UIBezierPath(rect: CGRect(x: 0, y: 0, width: 2.1 * radius, height: demoView.frame.height))
//Change 2.1 to amount of spread you need and for height replace the code for height
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.black.cgColor
demoView.layer.shadowOffset = CGSize(width: 0.5, height: 0.4) //Here you control x and y
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
demoView.layer.masksToBounds = false
demoView.layer.shadowPath = shadowPath.cgPath
Example with spread
To create a basic shadow
demoView.layer.cornerRadius = 2
demoView.layer.shadowColor = UIColor.blackColor().CGColor
demoView.layer.shadowOffset = CGSizeMake(0.5, 4.0); //Here your control your spread
demoView.layer.shadowOpacity = 0.5
demoView.layer.shadowRadius = 5.0 //Here your control your blur
Basic Shadow example in Swift 2.0
Sketch Shadow Using IBDesignable and IBInspectable in Swift 4
SKETCH AND XCODE SIDE BY SIDE
CODE
@IBDesignable class ShadowView: UIView {
@IBInspectable var shadowColor: UIColor? {
get {
if let color = layer.shadowColor {
return UIColor(cgColor: color)
}
return nil
}
set {
if let color = newValue {
layer.shadowColor = color.cgColor
} else {
layer.shadowColor = nil
}
}
}
@IBInspectable var shadowOpacity: Float {
get {
return layer.shadowOpacity
}
set {
layer.shadowOpacity = newValue
}
}
@IBInspectable var shadowOffset: CGPoint {
get {
return CGPoint(x: layer.shadowOffset.width, y:layer.shadowOffset.height)
}
set {
layer.shadowOffset = CGSize(width: newValue.x, height: newValue.y)
}
}
@IBInspectable var shadowBlur: CGFloat {
get {
return layer.shadowRadius
}
set {
layer.shadowRadius = newValue / 2.0
}
}
@IBInspectable var shadowSpread: CGFloat = 0 {
didSet {
if shadowSpread == 0 {
layer.shadowPath = nil
} else {
let dx = -shadowSpread
let rect = bounds.insetBy(dx: dx, dy: dx)
layer.shadowPath = UIBezierPath(rect: rect).cgPath
}
}
}
}
OUTPUT
HOW TO USE IT
This code worked very well for me:
yourView.layer.shadowOpacity = 0.2 // opacity, 20%
yourView.layer.shadowColor = UIColor.black.cgColor
yourView.layer.shadowRadius = 2 // HALF of blur
yourView.layer.shadowOffset = CGSize(width: 0, height: 2) // Spread x, y
yourView.layer.masksToBounds = false
For those who are attempting to apply a shadow to a predefined path (Like for a circular view, for instance), here's what I ended up with:
extension CALayer {
func applyShadow(color: UIColor = .black,
alpha: Float = 0.5,
x: CGFloat = 0,
y: CGFloat = 2,
blur: CGFloat = 4,
spread: CGFloat = 0,
path: UIBezierPath? = nil) {
shadowColor = color.cgColor
shadowOpacity = alpha
shadowRadius = blur / 2
if let path = path {
if spread == 0 {
shadowOffset = CGSize(width: x, height: y)
} else {
let scaleX = (path.bounds.width + (spread * 2)) / path.bounds.width
let scaleY = (path.bounds.height + (spread * 2)) / path.bounds.height
path.apply(CGAffineTransform(translationX: x + -spread, y: y + -spread).scaledBy(x: scaleX, y: scaleY))
shadowPath = path.cgPath
}
} else {
shadowOffset = CGSize(width: x, height: y)
if spread == 0 {
shadowPath = nil
} else {
let dx = -spread
let rect = bounds.insetBy(dx: dx, dy: dx)
shadowPath = UIBezierPath(rect: rect).cgPath
}
}
shouldRasterize = true
rasterizationScale = UIScreen.main.scale
}
}
I'll post some examples later, but this has worked spot on for circular views for me.