Do "Monster" mods apply to the "Unique boss" as well?
In this map:
Rarity: Rare
Forsaken Waste
Maze of the Minotaur Map
Map Tier: 16
Item Quantity: +55% (augmented)
Item Rarity: +33% (augmented)
Monster Pack Size: +21% (augmented)
Item Level: 83
Area has patches of shocking ground
29% more Rare Monsters
46% more Monster Life
24% increased Monster Damage
Rare Monsters each have a Nemesis Mod
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
...do the monster mods also apply to the unique boss at the end?
Solution 1:
Any mod that affects monster will affect all monsters on the map of any rarity including the map boss. It even affects things such as rogue exiles and invasion bosses. A similar question was asked on the forums and Gary_GGG simply responded
It affects all monsters on the map.
My personal experience is from fighting the Palace map version of Dominus with the "monsters have X% increased move, attack and cast speed" mod, which made it significantly harder to dodge his touch of god attack (and also why I remember it so well). Observing mods like speed are much easier to observe than mods you can't look at such as increased health or damage.