Calculating the angle between two lines without having to calculate the slope? (Java)

I have two Lines: L1 and L2. I want to calculate the angle between the two lines. L1 has points: {(x1, y1), (x2, y2)} and L2 has points: {(x3, y3), (x4, y4)}.

How can I calculate the angle formed between these two lines, without having to calculate the slopes? The problem I am currently having is that sometimes I have horizontal lines (lines along the x-axis) and the following formula fails (divide by zero exception):

arctan((m1 - m2) / (1 - (m1 * m2)))

where m1 and m2 are the slopes of line 1 and line 2 respectively. Is there a formula/algorithm that can calculate the angles between the two lines without ever getting divide-by-zero exceptions? Any help would be highly appreciated.

This is my code snippet:

// Calculates the angle formed between two lines
public static double angleBetween2Lines(Line2D line1, Line2D line2)
{
    double slope1 = line1.getY1() - line1.getY2() / line1.getX1() - line1.getX2();
    double slope2 = line2.getY1() - line2.getY2() / line2.getX1() - line2.getX2();
    double angle = Math.atan((slope1 - slope2) / (1 - (slope1 * slope2)));
    return angle;
}

Thanks.


Solution 1:

The atan2 function eases the pain of dealing with atan.

It is declared as double atan2(double y, double x) and converts rectangular coordinates (x,y) to the angle theta from the polar coordinates (r,theta)

So I'd rewrite your code as

public static double angleBetween2Lines(Line2D line1, Line2D line2)
{
    double angle1 = Math.atan2(line1.getY1() - line1.getY2(),
                               line1.getX1() - line1.getX2());
    double angle2 = Math.atan2(line2.getY1() - line2.getY2(),
                               line2.getX1() - line2.getX2());
    return angle1-angle2;
}

Solution 2:

Dot product is probably more useful in this case. Here you can find a geometry package for Java which provides some useful helpers. Below is their calculation for determining the angle between two 3-d points. Hopefully it will get you started:

public static double computeAngle (double[] p0, double[] p1, double[] p2)
{
  double[] v0 = Geometry.createVector (p0, p1);
  double[] v1 = Geometry.createVector (p0, p2);

  double dotProduct = Geometry.computeDotProduct (v0, v1);

  double length1 = Geometry.length (v0);
  double length2 = Geometry.length (v1);

  double denominator = length1 * length2;

  double product = denominator != 0.0 ? dotProduct / denominator : 0.0;

  double angle = Math.acos (product);

  return angle;
}

Good luck!

Solution 3:

dx1 = x2-x1;
dy1 = y2-y1;
dx2 = x4-x3;
dy2 = y4-y3;

d = dx1*dx2 + dy1*dy2;   // dot product of the 2 vectors
l2 = (dx1*dx1+dy1*dy1)*(dx2*dx2+dy2*dy2) // product of the squared lengths

angle = acos(d/sqrt(l2));

The dot product of 2 vectors is equal to the cosine of the angle time the length of both vectors. This computes the dot product, divides by the length of the vectors and uses the inverse cosine function to recover the angle.