Why can't I make the HRE elective?
Some years ago, my liege (the King of Lombardy) managed to form the Holy Roman Empire as a Hereditary Aristocratic Empire. As an important vassal within the realm, I would like to see elective succession for the empire.
Cannot create 'Elective Succession in HRE' faction
However, I cannot start a faction to change succession type! I can push a claimant, or reduce crown authority within a kingdom within the empire, but no succession changes.
Prerequisites
Empire crown authority is minimal ("autonomous vassals"), I have no truce with my liege, and there are no other obvious impediments.
Which is in line with what the wiki has to say on forming an elective succession faction:
Elective Monarchy in [Title]
Without Conclave, requires lowest crown authority (Autonomous Vassals)
With Conclave, requires the council to have all voting powers
So it seems as though I should meet the requirements.
My liege could switch to elective succession
If I switch to my liege, Elective Monarchy is a valid succession law to switch to:
(above is HRE Emperor Inheritance view, not mine)
But it is still seemingly not a valid reason to start a faction.
Previous patches were noted for having "too much elective", and it seems as this was toned down. However, I should still meet the requirements. So why can't I as a vassal push for Elective Succession in HRE?
Succession by Feudal Elective Section in 00_factions.txt
Relevant sections of 00_factions.txt
; that is, the plotter scope and target. Wall of text ahead:
# Institute Succession by Feudal Elective
faction_succ_feudal_elective = {
type = liege_titles
warning_level = 0.7 # At this level of faction power we give player an alert. Set to 0 for no alerts.
# Plotter scope
potential = {
prisoner = no
is_ruler = yes
independent = no
is_landed = yes
is_adult = yes
primary_title = { holy_order = no }
OR = {
NOT = { has_dlc = "Zeus" }
is_voter = no
liege = {
OR = {
is_council_content = no
NOT = { primary_title = { has_law = war_voting_power_1 } }
}
}
}
NOT = { trait = incapable }
liege = {
NOT = { government = chinese_imperial_government }
primary_title = {
has_law = law_voting_power_1
has_law = banish_voting_power_1
has_law = execution_voting_power_1
has_law = revoke_title_voting_power_1
has_law = grant_title_voting_power_1
has_law = imprison_voting_power_1
has_law = war_voting_power_1
}
is_vice_royalty = no
is_feudal = yes
OR = {
year = 1350
primary_title = { is_tribal_type_title = no }
NOT = { culture = ROOT }
NOT = { religion = ROOT }
}
NOT = {
any_demesne_title = {
temporary = yes
}
}
}
NOT = { religion_group = muslim }
primary_title = { higher_tier_than = BARON }
NOT = { in_faction = faction_succ_seniority }
NOT = { in_faction = faction_succ_primogeniture }
NOT = { in_faction = faction_succ_gavelkind }
OR = {
# Is not affected by a Crown Law title
NOT = {
crownlaw_title = {
always = yes
}
}
# The Crown Law title holder is my liege
crownlaw_title = {
holder_scope = {
ROOT = {
liege = {
character = PREVPREV
}
}
}
}
# The Crown Law title allows vassal infighting
crownlaw_title = {
NOT = {
OR = {
has_law = crown_authority_2
has_law = crown_authority_3
has_law = crown_authority_4
}
}
}
}
NOT = { has_character_modifier = faction_succ_feudal_elective_ultimatum_timer }
}
# Target scope
allow = {
is_law_potential = succ_feudal_elective
is_law_allowed = succ_feudal_elective
NOR = {
has_law = succ_feudal_elective
AND = {
has_law = succession_voting_power_1
has_law = succ_feudal_elective
}
}
OR = {
is_primary_holder_title = yes
higher_tier_than = DUKE
}
holder_scope = {
NOT = {
any_war = {
war_title = ROOT
using_cb = change_feudal_elective_succession_law
}
}
NOT = {
reverse_has_opinion_modifier = {
who = FROM
modifier = opinion_coerced_into_leaving_faction
}
}
}
}
Omitted are the joining scopes and AI weighting.
Note: I don't have Conclave DLC, which changes how council/vassal demands are handled
It actually requires Conclave as the demands are like this in common\objectives\00_factions.txt
:
primary_title = {
has_law = law_voting_power_1
has_law = banish_voting_power_1
has_law = execution_voting_power_1
has_law = revoke_title_voting_power_1
has_law = grant_title_voting_power_1
has_law = imprison_voting_power_1
has_law = war_voting_power_1
}
This is bugged since 2.7.1. I'm not sure whether this has been fixed in yesterday's 2.8.2 patch, if you could post your 00_factions.txt
I could probably help you further. If you're not playing Ironman, you could edit this file by creating a minimod fixing the issue.