Determining to which function a pointer is pointing in C?

I have a pointer to function, assume any signature. And I have 5 different functions with same signature.

At run time one of them gets assigned to the pointer, and that function is called.

Without inserting any print statement in those functions, how can I come to know the name of function which the pointer currently points to?


You will have to check which of your 5 functions your pointer points to:

if (func_ptr == my_function1) {
    puts("func_ptr points to my_function1");
} else if (func_ptr == my_function2) {
    puts("func_ptr points to my_function2");
} else if (func_ptr == my_function3) {
    puts("func_ptr points to my_function3");
} ... 

If this is a common pattern you need, then use a table of structs instead of a function pointer:

typedef void (*my_func)(int);

struct Function {
    my_func func;
    const char *func_name;
};

#define FUNC_ENTRY(function) {function, #function}

const Function func_table[] = {
    FUNC_ENTRY(function1),
    FUNC_ENTRY(function2),
    FUNC_ENTRY(function3),
    FUNC_ENTRY(function4),
    FUNC_ENTRY(function5)
}

struct Function *func = &func_table[3]; //instead of func_ptr = function4;

printf("Calling function %s\n", func->func_name);
func ->func(44); //instead of func_ptr(44);

Generally, in C such things are not available to the programmer.

There might be system-specific ways of getting there by using debug symbols etc., but you probably don't want to depend on the presence of these for the program to function normally.

But, you can of course compare the value of the pointer to another value, e.g.

if (ptr_to_function == some_function)
    printf("Function pointer now points to some_function!\n");

The function names will not be available at runtime.

C is not a reflective language.

Either maintain a table of function pointers keyed by their name, or supply a mode of calling each function that returns the name.


The debugger could tell you that (i.e. the name of a function, given its address).

The symbol table of an unstripped ELF executable could also help. See nm(1), objdump(1), readelf(1)

Another Linux GNU/libc specific approach could be to use at runtime the dladdr(3) function. Assuming your program is nicely and dynamically linked (e.g. with -rdynamic), it can find the symbol name and the shared object path given some address (of a globally named function).

Of course, if you have only five functions of a given signature, you could compare your address (to the five addresses of them).

Notice that some functions don't have any ((globally visible) names, e.g. static functions.

And some functions could be dlopen-ed and dlsym-ed (e.g. inside plugins). Or their code be synthetized at runtime by some JIT-ing framework (libjit, gccjit, LLVM, asmjit). And the optimizing compiler can (and does!) inline functions, clone them, tail-call them, etc.... so your question might not make any sense in general...

See also backtrace(3) & Ian Taylor's libbacktrace inside GCC.

But in general, your quest is impossible. If you really need such reflective information in a reliable way, manage it yourself (look into Pitrat's CAIA system as an example, or somehow my MELT system), perhaps by generating some code during the build.


To know where a function pointer points is something you'll have to keep track of with your program. Most common is to declare an array of function pointers and use an int variable as index of this array.

That being said, it is nowadays also possible to tell in runtime which function that is currently executed, by using the __func__ identifier:

#include <stdio.h>

typedef const char* func_t (void);

const char* foo (void)
{
  // do foo stuff
  return __func__;
}

const char* bar (void)
{
  // do bar stuff
  return __func__;
}

int main (void)
{
  func_t* fptr;

  fptr = foo;
  printf("%s executed\n", fptr());

  fptr = bar;
  printf("%s executed\n", fptr());

  return 0;
}

Output:

foo executed
bar executed