Picking a Random Object in an NSArray
@Darryl's answer is correct, but could use some minor tweaks:
NSUInteger randomIndex = arc4random() % theArray.count;
Modifications:
- Using
arc4random()
overrand()
andrandom()
is simpler because it does not require seeding (callingsrand()
orsrandom()
). - The modulo operator (
%
) makes the overall statement shorter, while also making it semantically clearer.
This is the simplest solution I could come up with:
id object = array.count == 0 ? nil : array[arc4random_uniform(array.count)];
It's necessary to check count
because a non-nil
but empty NSArray
will return 0
for count
, and arc4random_uniform(0)
returns 0
. So without the check, you'll go out of bounds on the array.
This solution is tempting but is wrong because it will cause a crash with an empty array:
id object = array[arc4random_uniform(array.count)];
For reference, here's the documentation:
u_int32_t
arc4random_uniform(u_int32_t upper_bound);
arc4random_uniform() will return a uniformly distributed random number less than upper_bound.
The man page doesn't mention that arc4random_uniform
returns 0
when 0
is passed as upper_bound
.
Also, arc4random_uniform
is defined in <stdlib.h>
, but adding the #import
wasn't necessary in my iOS test program.