What is the point of armor piecing shells fired from destroyers?
AP shells do a lot of damage if they penetrate (but not over-penetrate), but if they don't, then it's better to use high-explosive shells because they reliably do mediocre damage and can set the enemy on fire.
So, in case of destroyers, if you use AP shells:
- against battleships or heavy cruisers, your shells will just bounce off their armor, causing zero damage.
- against destroyers or light cruisers, your shells will over-penetrate, doing less damage than HE shells.
Maybe there are a few light cruisers where AP shells could be effective, I didn't yet find any.
So, are there situations when it makes sense to fire AP shells from destroyers?
Solution 1:
There's a few criteria to consider when thinking about switching to AP in a destroyer:
- Enemy angle. You need a nearly perfect broadside to get effective hits on anything that has more than the thinnest armor.
- Shot location. Don't shoot a battleship's belt armor with your destroyer AP. Hit the superstructure instead.
- Ship line. Soviet and German destroyers both have AP with high enough penetration to do significant damage.
- Range. You likely shouldn't bother with AP in a destroyer unless you're within about 6-8km of the target, depending on the ship. The shells don't retain penetration power over long distances very well.
Remember that when gun-boating in a destroyer, you're always going to be aiming for giving your enemy a 'death of a thousand cuts'. You'll never see huge numbers with destroyer AP, but firing salvos that do 2-3k damage every 5 seconds or so really adds up.