How does Reputation work in Heroes VI? (Blood and Tears)
It is an either/or choice, as reputation controls the class of your hero. Once you have enough Blood points or Tears points, your hero changes class and gains a new ability. You then get the chance to fill the points bar a second time (but only with the same type of points), which gives you an advanced ability for your class.
As in previous Heroes games, each faction has a might based hero and a magic based hero. In Heroes VI, each faction also has a might or magic based Blood hero and a might or magic based Tears hero, for a total of six classes per faction.
Shamelessly stolen from the Heroes VI website, the following table lists all the hero classes available:
Haven
Name Type Reputation Knight Might Neutral Cleric Magic Neutral Paladin Might Tears Confessor Magic Tears Vindicator Might Blood Inquisitor Magic Blood
Inferno
Name Type Reputation Heretic Might Neutral Warlock Magic Neutral Hellcaller Might Tears Demonist Magic Tears Chaos Lord Might Blood Pyromancer Magic Blood
Necropolis
Name Type Reputation Ebon Knight Might Neutral Necromancer Magic Neutral Bone Guard Might Tears Embalmer Magic Tears Death Knight Might Blood Reaper Magic Blood
Stronghold
Name Type Reputation Barbarian Might Neutral Shaman Magic Neutral Chieftan Might Tears Earth Shaper Magic Tears Warmonger Might Blood Storm Caller Magic Blood
Sanctuary
Name Type Reputation Samurai Might Neutral Monk Magic Neutral Shogun Might Tears Tide Master Magic Tears Warmaster Might Blood Flood Conjurer Magic Blood
Your goal with earning alignment is to get to one side or the other. Earning points from one side DOES NOT cause you to lose points from the other side, so you can feel free to build up both at the start.
Earning a reputation level not only allows you access to an additional skill, but it also strengthens skills that are associated with that reputation. For example, Ice Bolt is a Blood spell, and it does additional damage if you are at Blood Level 1 (250 reputation) and even more at Blood Level 2.
The skills you take during a normal level up mostly affect this in terms of what points you are earning. There are a number of skills that award blood or tears points each time you use them, so you should generally select skills that work with the path you are heading for.
Keep in mind though that this is just one way to earn blood and tears points, and in my limited experience so far, it is actually a pretty minor one. You also earn points when a neutral army tries to run away from you (10 blood by chasing them, 10 tears by letting them go) and at certain points in each scenario where you can make a choice that I've seen award 50-100 points.
Tears and blood are the two sides of the alignment system in Might and Magic Heroes 6. You can only have points on one side, if you gain point of the opposite side, you'll first lose the one you already have until you reach zero.
Your alignment is affected by several factors, like the actions you takes (pursuing fleeing monsters, e.g.) and the spells you uses. Gaining enough points on one side will grant you bonus abilities that you can see over the alignment bar on the character screen.