Xcrun missing, installing Xcode Command Line Tools not fixing issue
I have a Mid 2015 MacBook Pro running macOS High Sierra 10.13.3.
I tried starting up a new project and none of my commands seem to work.
I always get this error:
xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools),
missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun
Seems pretty straight forward, Xcode Command Line Tools missing. Except installing it seems to not work/have no effect.
I enter: xcode-select --install
, press install, agree to the agreement, it downloads, installs, gives me a nice The software was installed
but if I try any command again (like brew update
or brew upgrade
); I get the same error. (I tried rebooting, but to no effect).
How do I resolve this issue? All I could find on Google is people saying Install Xcode Command Line Tools.
Solution 1:
Okay, After a full day of attempts, re-installing homebrew and all... found a solution which I should have tried a lot earlier in all honesty. Leaving it here if anyone else has the same problem in the future:
Doing xcode-select --install
showed everything as being installed correctly but I just couldn't confirm that anywhere. I downloaded the CLT as a pkg from the apple developer website (https://developer.apple.com/download/more/) and installed it the old fashioned way. CLT is now installed and homebrew is detecting it just fine.
Brew Config now:
HOMEBREW_VERSION: 1.5.14
ORIGIN: https://github.com/Homebrew/brew
HEAD: 7fd6210127f088b6ee8708a1d7f4ec2df3fc5bb4
Last commit: 6 days ago
Core tap ORIGIN: https://github.com/Homebrew/homebrew-core
Core tap HEAD: 1f9ba958e21dce9673b932cfc1f55dd155f0df69
Core tap last commit: 31 hours ago
HOMEBREW_PREFIX: /usr/local
CPU: octa-core 64-bit haswell
Homebrew Ruby: 2.3.3 => /System/Library/Frameworks/Ruby.framework/Versions/2.3/usr/bin/ruby
Clang: 9.1 build 902
Git: 2.8.1 => /usr/local/bin/git
Curl: 7.54.0 => /usr/bin/curl
Java: 1.8.0_77
macOS: 10.13.3-x86_64
CLT: 9.3.0.0.1.1521514116
Xcode: N/A
XQuartz: N/A
Thanks Nimesh for helping me!
Solution 2:
I had to check configuration of location as explained here to make it work:
You can just select command line tools from the XCode Preferences show in below screenshot.
You will be prompted for password.
Solution 3:
If the above answer doesn't fully fix the problem you can also check Brew Doctor
mine was also complaining that Xcode.app was in the wrong place and to fix suggested the fix.
sudo xcode-select -switch /Applications/Xcode.app
My /Applications
folder had somehow changed from ~/
to /
Solution 4:
Copying answers from https://github.com/gfx-rs/gfx/issues/2309#issuecomment-506130902
In case anyone else arrives at this issue from a search:
gfx requires both Xcode and the Xcode command line tools. Even if you have the command line tools installed, you still need Xcode.
Xcode is required for the complete macOS SDK (specifically the tools for compiling Metal shaders). The command line tools are required to use the SDK without opening the Xcode app.
You might have installed the command line tools before installing Xcode. For instance, you might have set up Homebrew first. The command line tools are pointing to an incomplete SDK, rather than the one you installed with Xcode.
How to fix
- Install Xcode from the Apple App Store.
- Install the command line
tools with
xcode-select --install
. This might do nothing on your machine. - If
xcode-select --print-path
prints/Library/Developer/CommandLineTools
… - then run
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
.