What's the advantage of using std::allocator instead of new in C++?
I've just read about std::allocator
. In my opinion, it is more complicated to use it instead of using new
and delete
.
With allocator
we must explicitly allocate heap memory, construct it, destroy it, and then finally deallocate the memory. So why was it created?
In which cases can it be used and when should it be used instead of new and delete?
In my opinion, it is more complicated to use it instead of using new and delete.
Yes, but it is not meant to replace new
and delete
, it serves a different purpose.
With allocator we must explicitly allocate heap memory, construct it, destroy it, and then finally deallocate the memory.
So why was it created?
Because sometimes you want to separate allocation and construction into two steps (and similarly to separate destruction and deallocation into two steps). If you don't want to do that, don't use an allocator, use new
instead.
In which cases can it be used and when should it be used instead of new and delete?
When you need the behaviour of an allocator, not the behaviour of new
and delete
, obviously! The typical case is when implementing a container.
Consider the following code:
std::vector<X> v;
v.reserve(4); // (1)
v.push_back( X{} ); // (2)
v.push_back( X{} ); // (3)
v.clear(); // (4)
Here line (1) must allocate enough memory for four objects, but not construct them yet. Then lines (2) and (3) must construct objects into the allocated memory. Then line (4) must destroy those objects, but not deallocate the memory. Finally, in the vector's destructor, all the memory can be deallocated.
So the vector cannot just use new X()
or delete &m_data[1]
to create and destroy the objects, it must perform allocation/deallocation separately from construction/destruction. A container's allocator template argument defines the policy that should be used for (de)allocating memory and constructing/destructing objects, allowing the container's use of memory to be customised. The default policy is the std::allocator
type.
So you use an allocator when an allocator is required (such as when using a container) and you use std::allocator
when you don't want to provide a custom allocator and just want the standard one.
You don't use an allocator as a replacement for new
and delete
.
std::allocator
is the default memory allocator for the standard library containers, and you can substitute your own allocators. This allows you to control how the standard containers allocate memory. But I don't think that your question is about std::allocator
specifically, but rather the strategy of allocating memory, then constucting objects in that memory, rather than using new T[N]
, for example.
And the reason for that is that new T[N]
doesn't allow you control over what constructors are called. And it forces you to construct all your objects at the same time. This is terrible for the purposes of, for example, std::vector
where you only want to allocate occasionally.
With a raw memory allocator, you can allocate a certain amount of memory, which determines your capacity. Then, as the user adds items to the vector (using the constructor of their choice), you can construct objects in place in this memory.
Then when you run out of memory, you allocate more, typically twice as much. If std::vector
used new T[N]
, it would have to reallocate every time you wanted to add or remove an element, which would be terrible for performance. You would also be forced to use the default constructor for all the objects, which puts an unnecessary restriction on the types of objects std::vector
can hold.
Allocators are a very important concept in the STL. Every container is capable to take an allocator as argument. Then allocations will be performed using this allocator, and not the standard one.
This is useful e.g. for allocating objects of the same size in a pool, to improve performance, or might be necessary if there's a special area of memory where your objects need to live.
The steps of allocating and constructing are separate because e.g. for vector (std::vector::reserve
) it's important to be able to allocate memory for future use, but not (yet) create objects therein.
As an example you could write an allocator as a class, containing an fixed size array, and use that array to provide memory for some standard container. Then you can have an instance of that class on the stack and thus completely avoid heap allocations for some part of your programm.
See more examples here in this SO post.
[...] when should it be used [...]
When you have specific needs, and most important when writing own generic containers.