What are block-based animation methods in iPhone OS 4.0?
Solution 1:
I have posted an example in my blog:
CGPoint originalCenter = icon.center;
[UIView animateWithDuration:2.0
animations:^{
CGPoint center = icon.center;
center.y += 60;
icon.center = center;
}
completion:^(BOOL finished){
[UIView animateWithDuration:2.0
animations:^{
icon.center = originalCenter;
}
completion:^(BOOL finished){
;
}];
}];
The above code will animate a UIImageView* (icon) in a 2-second animation. Once completed, another animation will move the icon back to it’s original position.
Solution 2:
If you follow that link and scroll up a bit, you will see animate methods new to ios4.
animateWithDuration:animations:
animateWithDuration:animations:completion:
animateWithDuration:delay:options:animations:completion:
There are also some related transition methods. For each of these, the animations argument is a block object:
animations
A block object containing the changes to commit to the views. This is where you programmatically change any animatable properties of the views in your view hierarchy. This block takes no parameters and has no return value. This parameter must not be NULL.
Block objects are part of Concurrent Programming
Solution 3:
Here's a very simple example. The code just fades out an UIView and hides it after the animation is done:
[UIView animateWithDuration:1.0
delay:0.0
options:UIViewAnimationOptionCurveEaseInOut
animations:^ {
bgDisplay.alpha = 0.0;
}
completion:^(BOOL finished) {
bgDisplay.hidden = YES;
}];
or in different formatting:
[UIView animateWithDuration:1.0 delay:0.0 options:UIViewAnimationOptionCurveEaseInOut animations:^ {
bgDisplay.alpha = 0.0;
} completion:^(BOOL finished) {
bgDisplay.hidden = YES;
}];