Gaussian/banker's rounding in JavaScript

Solution 1:

function evenRound(num, decimalPlaces) {
    var d = decimalPlaces || 0;
    var m = Math.pow(10, d);
    var n = +(d ? num * m : num).toFixed(8); // Avoid rounding errors
    var i = Math.floor(n), f = n - i;
    var e = 1e-8; // Allow for rounding errors in f
    var r = (f > 0.5 - e && f < 0.5 + e) ?
                ((i % 2 == 0) ? i : i + 1) : Math.round(n);
    return d ? r / m : r;
}

console.log( evenRound(1.5) ); // 2
console.log( evenRound(2.5) ); // 2
console.log( evenRound(1.535, 2) ); // 1.54
console.log( evenRound(1.525, 2) ); // 1.52

Live demo: http://jsfiddle.net/NbvBp/

For what looks like a more rigorous treatment of this (I've never used it), you could try this BigNumber implementation.

Solution 2:

This is the unusual stackoverflow where the bottom answers are better than the accepted. Just cleaned up @xims solution and made a bit more legible:

function bankersRound(n, d=2) {
    var x = n * Math.pow(10, d);
    var r = Math.round(x);
    var br = Math.abs(x) % 1 === 0.5 ? (r % 2 === 0 ? r : r-1) : r;
    return br / Math.pow(10, d);
}

Solution 3:

The accepted answer does round to a given number of places. In the process it calls toFixed which converts the number to a string. Since this is expensive, I offer the solution below. It rounds a number ending in 0.5 to the nearest even number. It does not handle rounding to an arbitrary number of places.

function even_p(n){
  return (0===(n%2));
};

function bankers_round(x){
    var r = Math.round(x);
    return (((((x>0)?x:(-x))%1)===0.5)?((even_p(r))?r:(r-1)):r);
};

Solution 4:

That's a great solution from @soegaard. Here is a small change that makes it work for decimal points:

bankers_round(n:number, d:number=0) {
    var x = n * Math.pow(10, d);
    var r = Math.round(x);
    var br = (((((x>0)?x:(-x))%1)===0.5)?(((0===(r%2)))?r:(r-1)):r);
    return br / Math.pow(10, d);
}

And while at it - here are some tests:

console.log(" 1.5 -> 2 : ", bankers_round(1.5) );
console.log(" 2.5 -> 2 : ", bankers_round(2.5) );
console.log(" 1.535 -> 1.54 : ", bankers_round(1.535, 2) );
console.log(" 1.525 -> 1.52 : ", bankers_round(1.525, 2) );

console.log(" 0.5 -> 0 : ", bankers_round(0.5) );
console.log(" 1.5 -> 2 : ", bankers_round(1.5) );
console.log(" 0.4 -> 0 : ", bankers_round(0.4) );
console.log(" 0.6 -> 1 : ", bankers_round(0.6) );
console.log(" 1.4 -> 1 : ", bankers_round(1.4) );
console.log(" 1.6 -> 2 : ", bankers_round(1.6) );

console.log(" 23.5 -> 24 : ", bankers_round(23.5) );
console.log(" 24.5 -> 24 : ", bankers_round(24.5) );
console.log(" -23.5 -> -24 : ", bankers_round(-23.5) );
console.log(" -24.5 -> -24 : ", bankers_round(-24.5) );

Solution 5:

const isEven = (value: number) => value % 2 === 0;
const isHalf = (value: number) => {
    const epsilon = 1e-8;
    const remainder = Math.abs(value) % 1;

    return remainder > .5 - epsilon && remainder < .5 + epsilon;
};

const roundHalfToEvenShifted = (value: number, factor: number) => {
    const shifted = value * factor;
    const rounded = Math.round(shifted);
    const modifier = value < 0 ? -1 : 1;

    return !isEven(rounded) && isHalf(shifted) ? rounded - modifier : rounded;
};

const roundHalfToEven = (digits: number, unshift: boolean) => {
    const factor = 10 ** digits;

    return unshift
        ? (value: number) => roundHalfToEvenShifted(value, factor) / factor
        : (value: number) => roundHalfToEvenShifted(value, factor);
};

const roundDollarsToCents = roundHalfToEven(2, false);
const roundCurrency = roundHalfToEven(2, true);
  • If you do not like the overhead of calling toFixed()
  • Want to be able to supply an arbitrary scale
  • Don't want to introduce floating-point errors
  • Want to have readable, reusable code

roundHalfToEven is a function that generates a fixed scale rounding function. I do my currency operations on cents, rather than dollars, to avoid introducing FPEs. The unshift param exists to avoid the overhead of unshifting and shifting again for those operations.