Which stat is applied first, Damage Reduction or Damage Threshold in Fallout New Vegas?

The exact Fallout NV damage formula is as follows:

DAMAGE_TO_TARGET = ( DMG + (CRITDMG x BC) - DT )x SA x HS x AM x DM x PERK_MULTIPLIERS 

DMG = Unmodified weapon base damage. DAM is equal to DMG with a weapon at full repair, 100 weapon skill and no damage modifying perks 
CRITDMG = Unmodified bonus damage added for critical strike on target 
SA = Sneak Attack modifier adds +100% total damage 
BC = Better Criticals modifier adds +50% critical damage 
HS = Headshot modifier adds +100% total damage 
DT = Damage Threshold of target 
AM = Ammo type multiplier 
DM = Difficulty multiplier. One on normal difficulty, 0.5 on very hard. 
PERK_MULTIPLIERS = Other damage multipliers from perks such as Lord of Death, Bloody Mess and Living Anatomy (and all damage resistance perks fall under this category)

As you can see, DT is subtracted directly from weapon damage whereas the resistance is a multiplier after the fact. This means that DT is applied first. (source]