What are all possible effects, and how they function?
First: Sorry, this question will always come back on top, it's gonna be edited a few time to put in more and more details.
Damage Boost
- Tier 1 - +20%
- Tier 2 - +30%
- Tier 3 - +50%
Armor Boost
- Tier 1 - +4 armor (1 hearts)
- Tier 2 - +12 armor (3 hearts)
- Tier 3 - +24 armor (6 hearts)
Heat and Cold reduction:
- 2 tiers - 1 tier gives a little bit of protection, 2nd tier is needed for extreme environments (top of mountains or middle of desert). Does not count for catching fire. (Goron mountain)
Fire protection:
- 2 tiers, needed for how high up death mountain you are. You wont catch fire close to lava.
Guardian Protection:
- 3 tiers, effect unknown, probably Armor Boost against Guardians
Ancient Proficiency:
- 1 tier, grants +80% damage bonus when using Guardian or Ancient weapons
Sneak +:
- 3 tiers, each tier reduces the distance at which ennemies can detect/spot you
Speed +:
- 3 tiers, Boost movement speed. Amounts unknown, but seems glider/climb speed is unaffected.
Climb Speed +:
- 3 tiers, Boost climb speed. Amounts unknown.
Lightning Protection
- 1 tier, grants immunity to Lightning, as well as ignoring the shock effects of electric attacks (but not the damage). It prevents the stun and weapon drops. [Thanks SGR!]
Lightning Resistance
- todo
Swim Speed Up
- X Tiers, makes you swim faster.
Sand/Snow movement
- 1 tier, lets you move as fast as on regular land in snow/sand