What do the weapon prefixes mean in Dead Island?

There are a lot of prefixes and even more questions about them and their meaning. Some have only been seen in pre-release info or screeshots and some effects have not been well documented. There's a fairly good list on the Dead Island wiki and while it's a bit unreadable, the weapon mod FAQ lists the prefixes under the associated mods. Neither of these consider mods unique to one weapon as adding a prefix for the most part. If you can follow the association of the prefixes to the mods, the Dead Island wikia has some more detailed effect information. The accuracy of any of these sources is somewhat dubious for the effects so it may take some digging into the games' files for something more conclusive.

As you know, the game takes a base items and then adds prefixes after to modify characteristics. The game uses a weighted random algorithm with the item level as the base value to generate items and it is possible for items to have multiple prefixes. There are also prefixes from weapon mods that can be added and others of unknown origin.

I'll transcribe the known prefixes (107 at present) and their believed effects, ordering the generated prefixes according to the game's data file and I'll add whether I believe the descriptor is positive or negative:

Name            Effect
Defective       -Accuracy
Skewed          -Accuracy
Imprecise       -Accuracy
Flawed          -Accuracy
Unreliable      -Accuracy
Short range     -Accuracy
Semi-accurate   +Accuracy
Well-balanced   +Accuracy
Calibrated      +Accuracy
Accurate        +Accuracy
Precise         +Accuracy
Trusty          +Accuracy
Spot-on         +Accuracy
Perfect         +Accuracy
Dead Eye        +Accuracy
Feeble          -Damage
Puny            -Damage
Mediocre        -Damage
Ordinary        -Damage
Spiteful        +Damage
Malicious       +Damage
Damaging        +Damage
Dangerous       +Damage
Savage          +Damage
Vicious         +Damage
Cruel           +Damage
Slaughtering    +Damage
Devastating     +Damage
Deadly          +Damage
Lethal          +Damage
Flimsy          -Durability
Frail           -Durability
Shoddy          -Durability
Fragile         -Durability
Weak            -Durability
Worn            -Durability
Used            -Durability
Reliable        +Durability
Dependable      +Durability
Sturdy          +Durability
Stout           +Durability
Strong          +Durability
Tough           +Durability
Impervious      +Durability
Indestructible  +Durability
Tiring          -Force (may lower handling?)
Frightening     +Force
Striking        +Force
Threatening     +Force
Debilitating    +Force
Awe-inspiring   +Force
Formidable      +Force
Terrifying      +Force
Disabling       +Force
Shattering      +Force
Enervating      +Force
Crippling       +Force
Incapacitating  +Force
Paralyzing      +Force
Diabolical      +Force
Sluggish        -Reload
Slow            -Reload
Unwieldy        -Reload
Languid         -Reload
Medium-speed    -Reload
Brisk           +Reload
Rapid           +Reload
Quick           +Reload
Swift           +Reload
Deft            +Reload
Speedy          +Reload
Fast            +Reload
High-speed      +Reload
Super-quick     +Reload
Lightning-fast  +Reload
Critical        Crit +?
Weighted        +Damage, +Force, Crit +4%
Shark           +Damage, +Force, Crit +6%
Heavy           +Force or +Handling or +Force, +Damage, -Handling, Crit +4%
Piranha         +Damage, +Force, -Handling, Crit +4%, Bleed out chance
Barbed          Bleed 1, Crit +4%
Bleeding        Bleed 1, Crit +5%
Naild           Bleed 1, +Force, Crit +4%
Bolted          Bleed 1, +Force, Crit +4%
Glazed          Bleed 2, Crit +4%, Bleed out chance
Razor           Bleed 3, Crit +4%
Slash           Bleed 3, Crit +4%
Sawdisc         Bleed 4, Crit +6%
Explosive       Explosion 2
Burning         Fire?
Striker         Fire 1, Crit +2%
Scorching       Fire 1, Crit +4/5%
Phoenix         Fire 2, Crit +6%
Pride           Impact 1, Crit +1/2%
Impact          Impact 1, Crit +4%
Lightning       Impact 2, Crit +4%
Magic Wand      Impact 3, Crit +4%
Tesla           Impact 4, Crit +6%   
Detox           Poison 1, Crit +1/2%
Paralyzing      Poison 1, Crit +4%, Disabling chance
Venom           Poison 2, Crit +4%
Toxic           Poison 3, Crit +4%, Corrosive chance
Deathstalker    Poison 4, Crit +6%
Shock           Shock 1, Crit +1/2/4%
High Voltage    Shock 2, Crit +4%
Short-Circuit   Shock 3, Crit +4%
Old Smoky       Shock 4, Crit +6% 

There are still a lot of unknowns pertaining to the prefixes. I've seen the burning prefix shown in screenshots, but I'm not sure if they've actually been found and exist within the game or if they were part of the pre-release screens. It is listed on the wiki so I added it, but information on these is scarce. There's also the question of effects on handling as few of these seem to provide their clear effects on it as the critical mods seem to reduce handling and the tiring prefix has been described as doing this as well, but the effect is hard to corroborate.


I've noticed the following, but I haven't seen any confirmation behind it, so it's just my own observations: (keep in mind these are comparing two of the same item, as in your baseball bat/mace example, their stats are so different because they're different weapons.

Spiteful tends to have higher damage and higher force (where applicable)

Damaging tends to have higher damage than Spiteful, but lower force

Cruel seems to have even higher damage than Damaging, but I've only ever seen one, so it's much rarer, and I don't really know if it's higher damage, or it was just on a very good weapon already, need more info for this one

Devastating again seems to have even higher damage than Cruel and higher force than Spiteful, but again, I've only seen it once, so it's the same circumstances as above.

Weak tends to have lower damage

Feeble tends to have lower force

Flimsy tends to have lower durability

Tiring tends to have higher handling (which I'm 90% sure increases the amount of stamina used per swing)

Dependable tends to have higher durability

I have no idea what disabling does, I'm guessing something like higher force than spiteful, but lower damage, kind of like the opposite of damaging.

Firearms also have:

Sluggish which tends to have a lower rate of fire

Defective which tends to have a lower damage score

I've also come across a couple more than I don't have enough information on yet, but I'm working on, they are as follows: Crippling, Frail, Dangerous, Diabolical and Slaughtering.

Also, keep in mind that it's not named based on it's stats. It's given it's stats, and then given the prefix modifier afterwards, with the lower end stat changes less likely to occur on higher quality (blue/purple/etc) weapons.

So in general, a Spiteful weapon is generally the most well rounded high end weapon, while damaging/disabling (if I'm even correct) seem to be more specialized high end weapons.