Android Unit Tests with Dagger 2
I have an Android app that uses Dagger 2 for dependency injection. I am also using the latest gradle build tools that allow a build variant for unit testing and one for instrumentation tests. I am using java.util.Random
in my app, and I want to mock this for testing. The classes I'm testing don't use any Android stuff, so they're just regular java classes.
In my main code I define a Component
in a class that extends the Application
class, but in the unit tests I'm not using an Application
. I tried defining a test Module
and Component
, but Dagger won't generate the Component
. I have also tried using the Component
that I defined in my application and swapping the Module
when I build it, but the application's Component
doesn't have inject
methods for my test classes. How can I provide a mock implementation of Random
for testing?
Here's some sample code:
Application:
public class PipeGameApplication extends Application {
private PipeGame pipeGame;
@Singleton
@Component(modules = PipeGameModule.class)
public interface PipeGame {
void inject(BoardFragment boardFragment);
void inject(ConveyorFragment conveyorFragment);
}
@Override
public void onCreate() {
super.onCreate();
pipeGame = DaggerPipeGameApplication_PipeGame.create();
}
public PipeGame component() {
return pipeGame;
}
}
Module:
@Module
public class PipeGameModule {
@Provides
@Singleton
Random provideRandom() {
return new Random();
}
}
Base class for tests:
public class BaseModelTest {
PipeGameTest pipeGameTest;
@Singleton
@Component(modules = PipeGameTestModule.class)
public interface PipeGameTest {
void inject(BoardModelTest boardModelTest);
void inject(ConveyorModelTest conveyorModelTest);
}
@Before
public void setUp() {
pipeGameTest = DaggerBaseModelTest_PipeGameTest.create(); // Doesn't work
}
public PipeGameTest component() {
return pipeGameTest;
}
}
or:
public class BaseModelTest {
PipeGameApplication.PipeGame pipeGameTest;
// This works if I make the test module extend
// the prod module, but it can't inject my test classes
@Before
public void setUp() {
pipeGameTest = DaggerPipeGameApplication_PipeGame.builder().pipeGameModule(new PipeGameModuleTest()).build();
}
public PipeGameApplication.PipeGame component() {
return pipeGameTest;
}
}
Test Module:
@Module
public class PipeGameTestModule {
@Provides
@Singleton
Random provideRandom() {
return mock(Random.class);
}
}
Solution 1:
This is currently impossible with Dagger 2 (as of v2.0.0) without some workarounds. You can read about it here.
More about possible workarounds:
How do you override a module/dependency in a unit test with Dagger 2.0?
Creating test dependencies when using Dagger2
Solution 2:
You have hit the nail on the head by saying:
application's Component doesn't have inject methods for my test classes
So, to get around this problem we can make a test version of your Application class. Then we can have a test version of your module. And to make it all run in a test, we can use Robolectric.
1) Create the test version of your Application class
public class TestPipeGameApp extends PipeGameApp {
private PipeGameModule pipeGameModule;
@Override protected PipeGameModule getPipeGameModule() {
if (pipeGameModule == null) {
return super.pipeGameModule();
}
return pipeGameModule;
}
public void setPipeGameModule(PipeGameModule pipeGameModule) {
this.pipeGameModule = pipeGameModule;
initComponent();
}}
2) Your original Application class needs to have initComponent() and pipeGameModule() methods
public class PipeGameApp extends Application {
protected void initComponent() {
DaggerPipeGameComponent.builder()
.pipeGameModule(getPipeGameModule())
.build();
}
protected PipeGameModule pipeGameModule() {
return new PipeGameModule(this);
}}
3) Your PipeGameTestModule should extend the production module with a constructor:
public class PipeGameTestModule extends PipeGameModule {
public PipeGameTestModule(Application app) {
super(app);
}}
4) Now, in your junit test's setup() method, set this test module on your test app:
@Before
public void setup() {
TestPipeGameApp app = (TestPipeGameApp) RuntimeEnvironment.application;
PipeGameTestModule module = new PipeGameTestModule(app);
app.setPipeGameModule(module);
}
Now you can customize your test module how you originally wanted.