Is the range and damage of all melee weapons the same in Team Fortress 2?
It seems that most weapons have the similar ranges and damage spreads. Are a majority of these weapons exactly the same, or are each classes default melee and upgrades totally different?
Info From Wiki.
Hope this helps
Melee Weapons Name Damage Point Blank Critical Bat 24-46, 105 Sandman 24-46, 105 (Baseball) 15, 45 Shovel 43-87, 195 Equalizer See Note Below Fire axe 43-87, 195 Axtinguisher 23-43, 195 Homewrecker 42-55, 146 Bottle 43-87, 195 Pain train 59-72, 195 Eyelander 43-87, 195 Scotsman's skullcutter 78, 234 Fists 43-87, 195 K.G.B. 43-87, 195 Wrench 43-87, 195 Bonesaw 43-87, 195 Übersaw 43-87, 195 Kukri 43-87, 195 Tribalman's shiv 38-47, 127 Knife 28-54, 120
Note on Equalizer:
The damage done scales inversely with health. Approximately 113.7 − 0.405x
, where x is the amount of health the player currently has
, with a minimum of 33 when the player is at or above 200 health, and a maximum of 113 (before random damage and Critical hits). It should also be noted the Equalizer is the weakest melee weapon when Soldier has max health, and the strongest next to Spy's Backstab when Soldier is low.
For the Range of the weapons, I couldn't find weapon-specific range, the same Wiki states:
The Eyelander's melee range is approximately 37% more than the Bottle and other melee weapons. The same is true for the Scotsman's skullcutter.