Adding unknown (at design time) properties to an ExpandoObject
just exploring c# 4. Trying to get my head around all this dynamic stuff. Sorry if this question is silly, no experience in this domain.
If I have an ExpandoObject and want to add public properties (with get and set) to it at runtime, how would I go about doing it?
For example, I have a documentTemplate and a document, which has a property pointing towards the documentTemplate. This documentTemplate has got some tag Titles (eg. Capabilities developed among students), which should be addressed while making the document (eg. Concentration, memory etc.). So as soon as the template is set in the document, I want to create a class, which has properties with same names as the tag titles in the Template, and then using some UI element, such as the PropertyGrid, I can have the user fill in tag values against the tag Titles.
Thanks for reading!
I wondered how it might be possible to add members to a class "on the fly" and came up with this sample:
using System;
using System.Collections.Generic;
using System.Dynamic;
class Program
{
static void Main()
{
dynamic expando = new ExpandoObject();
var p = expando as IDictionary<String, object>;
p["A"] = "New val 1";
p["B"] = "New val 2";
Console.WriteLine(expando.A);
Console.WriteLine(expando.B);
}
}
The point of this code snippet is that the members A and B are defined as string literals (hard coded/stringified) in and added via ExpandoObject's IDictionary interface. We test for the keys' existence and values (and prove the concept) by accessing them directly and outputting to console.
It's possible to add delegate properties to an ExpandoObject
, which then act (almost) just like methods. e.g.,
dynamic obj = new ExpandoObject();
obj.GetDocumentTemplate = () => { ... };
...
obj.GetDocumentTemplate(); // invokes delegate
Yes, ExpandoObject is very much designed to dynamically add properties to a "property bag". The notion of giving such a property an getter and setter is not supported however. Maybe that's clear if you think about it a bit: it wouldn't be a dynamic property anymore if you already know what the getter and setter should do. The closest you could get is implementing the INotifyPropertyChanged event so you can detect changes. Some sample code:
using System;
using System.Dynamic;
using System.ComponentModel;
class Program {
static void Main(string[] args) {
dynamic obj = new ExpandoObject();
obj.test = 42; // Add a property
Console.WriteLine(obj.test);
var inpc = (INotifyPropertyChanged)obj;
inpc.PropertyChanged += inpc_PropertyChanged;
obj.test = "foo";
Console.ReadLine();
}
static void inpc_PropertyChanged(object sender, PropertyChangedEventArgs e) {
Console.WriteLine("'{0}' property changed", e.PropertyName);
}
}
I just discovered this interesting fact: XAML Bindings to an ExpandoObject will also create the properties the binding is trying to access.
I still need more creativity to find out what this could be good for. Dynamic object creation on the UI? sounds cool :D I will try something out.
The answers so far cover the basics quite well, but I felt this MSDN Magazine article was worth sharing as well:
http://msdn.microsoft.com/en-us/magazine/ff796227.aspx
It covers some examples of using dynamic XML input to dynamically create and use ExpandoObjects.