When should I compare an optional value to nil?
It is almost always unnecessary to check if an optional is not nil
. Pretty much the only time you need to do this is if its nil
-ness is the only thing you want to know about – you don’t care what’s in the value, just that it’s not nil
.
Under most other circumstances, there is a bit of Swift shorthand that can more safely and concisely do the task inside the if
for you.
Using the value if it isn’t nil
Instead of:
let s = "1"
let i = Int(s)
if i != nil {
print(i! + 1)
}
you can use if let
:
if let i = Int(s) {
print(i + 1)
}
You can also use var
:
if var i = Int(s) {
print(++i) // prints 2
}
but note that i
will be a local copy - any changes to i
will not affect the value inside the original optional.
You can unwrap multiple optionals within a single if let
, and later ones can depend on earlier ones:
if let url = NSURL(string: urlString),
data = NSData(contentsOfURL: url),
image = UIImage(data: data)
{
let view = UIImageView(image: image)
// etc.
}
You can also add where
clauses to the unwrapped values:
if let url = NSURL(string: urlString) where url.pathExtension == "png",
let data = NSData(contentsOfURL: url), image = UIImage(data: data)
{ etc. }
Replacing nil
with a default
Instead of:
let j: Int
if i != nil {
j = i
}
else {
j = 0
}
or:
let j = i != nil ? i! : 0
you can use the nil-coalescing operator, ??
:
// j will be the unwrapped value of i,
// or 0 if i is nil
let j = i ?? 0
Equating an optional with a non-optional
Instead of:
if i != nil && i! == 2 {
print("i is two and not nil")
}
you can check if optionals are equal to non-optional values:
if i == 2 {
print("i is two and not nil")
}
This also works with comparisons:
if i < 5 { }
nil
is always equal to other nil
s, and is less than any non-nil
value.
Be careful! There can be gotchas here:
let a: Any = "hello"
let b: Any = "goodbye"
if (a as? Double) == (b as? Double) {
print("these will be equal because both nil...")
}
Calling a method (or reading a property) on an optional
Instead of:
let j: Int
if i != nil {
j = i.successor()
}
else {
// no reasonable action to take at this point
fatalError("no idea what to do now...")
}
you can use optional chaining, ?.
:
let j = i?.successor()
Note, j
will also now be optional, to account for the fatalError
scenario. Later, you can use one of the other techniques in this answer to handle j
’s optionality, but you can often defer actually unwrapping your optionals until much later, or sometimes not at all.
As the name implies, you can chain them, so you can write:
let j = s.toInt()?.successor()?.successor()
Optional chaining also works with subscripts:
let dictOfArrays: ["nine": [0,1,2,3,4,5,6,7]]
let sevenOfNine = dictOfArrays["nine"]?[7] // returns {Some 7}
and functions:
let dictOfFuncs: [String:(Int,Int)->Int] = [
"add":(+),
"subtract":(-)
]
dictOfFuncs["add"]?(1,1) // returns {Some 2}
Assigning to a property on an optional
Instead of:
if splitViewController != nil {
splitViewController!.delegate = self
}
you can assign through an optional chain:
splitViewController?.delegate = self
Only if splitViewController
is non-nil
will the assignment happen.
Using the value if it isn’t nil
, or bailing (new in Swift 2.0)
Sometimes in a function, there’s a short bit of code you want to write to check an optional, and if it’s nil
, exit the function early, otherwise keep going.
You might write this like this:
func f(s: String) {
let i = Int(s)
if i == nil { fatalError("Input must be a number") }
print(i! + 1)
}
or to avoid the force unwrap, like this:
func f(s: String) {
if let i = Int(s) {
print(i! + 1)
}
else {
fatalErrr("Input must be a number")
}
}
but it’s much nicer to keep the error-handling code at the top by the check. This can also lead to unpleasant nesting (the "pyramid of doom").
Instead you can use guard
, which is like an if not let
:
func f(s: String) {
guard let i = Int(s)
else { fatalError("Input must be a number") }
// i will be an non-optional Int
print(i+1)
}
The else
part must exit the scope of the guarded value, e.g. a return
or fatalError
, to guarantee that the guarded value will be valid for the remainder of the scope.
guard
isn’t limited to function scope. For example the following:
var a = ["0","1","foo","2"]
while !a.isEmpty {
guard let i = Int(a.removeLast())
else { continue }
print(i+1, appendNewline: false)
}
prints 321
.
Looping over non-nil items in a sequence (new in Swift 2.0)
If you have a sequence of optionals, you can use for case let _?
to iterate over all the non-optional elements:
let a = ["0","1","foo","2"]
for case let i? in a.map({ Int($0)}) {
print(i+1, appendNewline: false)
}
prints 321
. This is using the pattern-matching syntax for an optional, which is a variable name followed by ?
.
You can also use this pattern matching in switch
statements:
func add(i: Int?, _ j: Int?) -> Int? {
switch (i,j) {
case (nil,nil), (_?,nil), (nil,_?):
return nil
case let (x?,y?):
return x + y
}
}
add(1,2) // 3
add(nil, 1) // nil
Looping until a function returns nil
Much like if let
, you can also write while let
and loop until nil
:
while let line = readLine() {
print(line)
}
You can also write while var
(similar caveats to if var
apply).
where
clauses also work here (and terminate the loop, rather than skipping):
while let line = readLine()
where !line.isEmpty {
print(line)
}
Passing an optional into a function that takes a non-optional and returns a result
Instead of:
let j: Int
if i != nil {
j = abs(i!)
}
else {
// no reasonable action to take at this point
fatalError("no idea what to do now...")
}
you can use optional’s map
operator:
let j = i.map { abs($0) }
This is very similar to optional chaining, but for when you need to pass the non-optional value into the function as an argument. As with optional chaining, the result will be optional.
This is nice when you want an optional anyway. For example, reduce1
is like reduce
, but uses the first value as the seed, returning an optional in case the array is empty. You might write it like this (using the guard
keyword from earlier):
extension Array {
func reduce1(combine: (T,T)->T)->T? {
guard let head = self.first
else { return nil }
return dropFirst(self).reduce(head, combine: combine)
}
}
[1,2,3].reduce1(+) // returns 6
But instead you could map
the .first
property, and return that:
extension Array {
func reduce1(combine: (T,T)->T)->T? {
return self.first.map {
dropFirst(self).reduce($0, combine: combine)
}
}
}
Passing an optional into a function that takes an optional and returns a result, avoiding annoying double-optionals
Sometimes, you want something similar to map
, but the function you want to call itself returns an optional. For example:
// an array of arrays
let arr = [[1,2,3],[4,5,6]]
// .first returns an optional of the first element of the array
// (optional because the array could be empty, in which case it's nil)
let fst = arr.first // fst is now [Int]?, an optional array of ints
// now, if we want to find the index of the value 2, we could use map and find
let idx = fst.map { find($0, 2) }
But now idx
is of type Int??
, a double-optional. Instead, you can use flatMap
, which “flattens” the result into a single optional:
let idx = fst.flatMap { find($0, 2) }
// idx will be of type Int?
// and not Int?? unlike if `map` was used
I think you should go back to the Swift programming book and learn what these things are for. ! is used when you are absolutely sure that the optional isn't nil. Since you declared that you are absolutely sure, it crashes if you're wrong. Which is entirely intentional. It is "unsafe and best avoided" in the sense that asserts in your code are "unsafe and best avoided". For example:
if someOptional != nil {
someFunction(someOptional!)
}
The ! is absolutely safe. Unless there is a big blunder in your code, like writing by mistake (I hope you spot the bug)
if someOptional != nil {
someFunction(SomeOptional!)
}
in which case your app may crash, you investigate why it crashes, and you fix the bug - which is exactly what the crash is there for. One goal in Swift is that obviously your app should work correctly, but since Swift cannot enforce this, it enforces that your app either works correctly or crashes if possible, so bugs get removed before the app ships.