Xcode playgrounds can't access swift files in Sources folder
I just upgraded to Xcode 6.3 and they offered something new to the Playgrounds. If you make a new playgrounds and you open the project navigator, you will see a Sources folder and inside that there is a "SupportCode.swift" file. At the top of that file it reads
This file (and all other Swift source files in the Sources directory of this playground) will be precompiled into a framework which is automatically made available to .playground.
I tried putting a function in to there and it is not available to my playground. What am I doing wrong? Do I have to manually compile the SupportCode.swift file manually? How?
Solution 1:
You have to add public access attribute to your classes, methods and properties in source folder to make them accessible from main playground file as they treated as separate module by compiler
Solution 2:
Playgrounds are good for running tests.
Put all your code in the Sources
directory and have one publicly accessible 'test' class, for each test.
Then run the publicly accessible tests from the playground.
playground
Test1.run()
Testx.run()
...
Sources/Test1.swift
public class Test1 {
public static func run() {
let my_class = MyClass()
let result = my_class.do_something()
print(result)
}
}
Sources/MyClass.swift
class MyClass {
func do_something() -> String {
return "lol"
}
}
Solution 3:
As mentioned when you create .swift files in Source folder they are automatically available to your playground code.
To control the access of different parts of this file you can use Access level modifiers which are: public
, internal
& private
.
According to Swift programming language access control
The default access level in most cases is internal
which accessible inside the module, but not the outside.
In other words, if you declare a class without access modifier you can access it from another file in Source folder but NOT in your playground's main file. in other hand if you declare a class with public modifier you can access it in both cases.
for practical usage: let's make an Singleton implementation First: I create a new file in Source folder named 'Singy.swift' with following code:
public class Singy {
public var name = ""
private static var instance: Singy?
private init() {}
public static func getSingy() -> Singy {
if Singy.instance == nil {
Singy.instance = Singy()
}
return Singy.instance!
}
}
Second: from my playground
var s1 = Singy.getSingy()
var s2 = Singy.getSingy()
s1.name = "One"
print(s2.name)
Both s1
and s2
reference the same instance, but it created only within the class