JavaFX 8 - Zooming Relative to Mouse Pointer
I had the same question here on StackOverflow. The following code is a modified version of the question/answer there.
You can use
- right mouse button = panning
- left mouse button = dragging of the nodes
- scroll wheel = zoom in on mouse cursor location
The relevant part for you is the onScrollEventHandler.
import javafx.application.Application;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.canvas.GraphicsContext;
import javafx.scene.control.Label;
import javafx.scene.input.MouseEvent;
import javafx.scene.input.ScrollEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
class PannableCanvas extends Pane {
DoubleProperty myScale = new SimpleDoubleProperty(1.0);
public PannableCanvas() {
setPrefSize(600, 600);
setStyle("-fx-background-color: lightgrey; -fx-border-color: blue;");
// add scale transform
scaleXProperty().bind(myScale);
scaleYProperty().bind(myScale);
}
/**
* Add a grid to the canvas, send it to back
*/
public void addGrid() {
double w = getBoundsInLocal().getWidth();
double h = getBoundsInLocal().getHeight();
// add grid
Canvas grid = new Canvas(w, h);
// don't catch mouse events
grid.setMouseTransparent(true);
GraphicsContext gc = grid.getGraphicsContext2D();
gc.setStroke(Color.GRAY);
gc.setLineWidth(1);
// draw grid lines
double offset = 50;
for( double i=offset; i < w; i+=offset) {
gc.strokeLine( i, 0, i, h);
gc.strokeLine( 0, i, w, i);
}
getChildren().add( grid);
grid.toBack();
}
public double getScale() {
return myScale.get();
}
public void setScale( double scale) {
myScale.set(scale);
}
public void setPivot( double x, double y) {
setTranslateX(getTranslateX()-x);
setTranslateY(getTranslateY()-y);
}
}
/**
* Mouse drag context used for scene and nodes.
*/
class DragContext {
double mouseAnchorX;
double mouseAnchorY;
double translateAnchorX;
double translateAnchorY;
}
/**
* Listeners for making the nodes draggable via left mouse button. Considers if parent is zoomed.
*/
class NodeGestures {
private DragContext nodeDragContext = new DragContext();
PannableCanvas canvas;
public NodeGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
nodeDragContext.mouseAnchorX = event.getSceneX();
nodeDragContext.mouseAnchorY = event.getSceneY();
Node node = (Node) event.getSource();
nodeDragContext.translateAnchorX = node.getTranslateX();
nodeDragContext.translateAnchorY = node.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// left mouse button => dragging
if( !event.isPrimaryButtonDown())
return;
double scale = canvas.getScale();
Node node = (Node) event.getSource();
node.setTranslateX(nodeDragContext.translateAnchorX + (( event.getSceneX() - nodeDragContext.mouseAnchorX) / scale));
node.setTranslateY(nodeDragContext.translateAnchorY + (( event.getSceneY() - nodeDragContext.mouseAnchorY) / scale));
event.consume();
}
};
}
/**
* Listeners for making the scene's canvas draggable and zoomable
*/
class SceneGestures {
private static final double MAX_SCALE = 10.0d;
private static final double MIN_SCALE = .1d;
private DragContext sceneDragContext = new DragContext();
PannableCanvas canvas;
public SceneGestures( PannableCanvas canvas) {
this.canvas = canvas;
}
public EventHandler<MouseEvent> getOnMousePressedEventHandler() {
return onMousePressedEventHandler;
}
public EventHandler<MouseEvent> getOnMouseDraggedEventHandler() {
return onMouseDraggedEventHandler;
}
public EventHandler<ScrollEvent> getOnScrollEventHandler() {
return onScrollEventHandler;
}
private EventHandler<MouseEvent> onMousePressedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
sceneDragContext.mouseAnchorX = event.getSceneX();
sceneDragContext.mouseAnchorY = event.getSceneY();
sceneDragContext.translateAnchorX = canvas.getTranslateX();
sceneDragContext.translateAnchorY = canvas.getTranslateY();
}
};
private EventHandler<MouseEvent> onMouseDraggedEventHandler = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
// right mouse button => panning
if( !event.isSecondaryButtonDown())
return;
canvas.setTranslateX(sceneDragContext.translateAnchorX + event.getSceneX() - sceneDragContext.mouseAnchorX);
canvas.setTranslateY(sceneDragContext.translateAnchorY + event.getSceneY() - sceneDragContext.mouseAnchorY);
event.consume();
}
};
/**
* Mouse wheel handler: zoom to pivot point
*/
private EventHandler<ScrollEvent> onScrollEventHandler = new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double delta = 1.2;
double scale = canvas.getScale(); // currently we only use Y, same value is used for X
double oldScale = scale;
if (event.getDeltaY() < 0)
scale /= delta;
else
scale *= delta;
scale = clamp( scale, MIN_SCALE, MAX_SCALE);
double f = (scale / oldScale)-1;
double dx = (event.getSceneX() - (canvas.getBoundsInParent().getWidth()/2 + canvas.getBoundsInParent().getMinX()));
double dy = (event.getSceneY() - (canvas.getBoundsInParent().getHeight()/2 + canvas.getBoundsInParent().getMinY()));
canvas.setScale( scale);
// note: pivot value must be untransformed, i. e. without scaling
canvas.setPivot(f*dx, f*dy);
event.consume();
}
};
public static double clamp( double value, double min, double max) {
if( Double.compare(value, min) < 0)
return min;
if( Double.compare(value, max) > 0)
return max;
return value;
}
}
/**
* An application with a zoomable and pannable canvas.
*/
public class ZoomAndScrollApplication extends Application {
public static void main(String[] args) {
launch(args);
}
@Override
public void start(Stage stage) {
Group group = new Group();
// create canvas
PannableCanvas canvas = new PannableCanvas();
// we don't want the canvas on the top/left in this example => just
// translate it a bit
canvas.setTranslateX(100);
canvas.setTranslateY(100);
// create sample nodes which can be dragged
NodeGestures nodeGestures = new NodeGestures( canvas);
Label label1 = new Label("Draggable node 1");
label1.setTranslateX(10);
label1.setTranslateY(10);
label1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label2 = new Label("Draggable node 2");
label2.setTranslateX(100);
label2.setTranslateY(100);
label2.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label2.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Label label3 = new Label("Draggable node 3");
label3.setTranslateX(200);
label3.setTranslateY(200);
label3.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
label3.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Circle circle1 = new Circle( 300, 300, 50);
circle1.setStroke(Color.ORANGE);
circle1.setFill(Color.ORANGE.deriveColor(1, 1, 1, 0.5));
circle1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
circle1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
Rectangle rect1 = new Rectangle(100,100);
rect1.setTranslateX(450);
rect1.setTranslateY(450);
rect1.setStroke(Color.BLUE);
rect1.setFill(Color.BLUE.deriveColor(1, 1, 1, 0.5));
rect1.addEventFilter( MouseEvent.MOUSE_PRESSED, nodeGestures.getOnMousePressedEventHandler());
rect1.addEventFilter( MouseEvent.MOUSE_DRAGGED, nodeGestures.getOnMouseDraggedEventHandler());
canvas.getChildren().addAll(label1, label2, label3, circle1, rect1);
group.getChildren().add(canvas);
// create scene which can be dragged and zoomed
Scene scene = new Scene(group, 1024, 768);
SceneGestures sceneGestures = new SceneGestures(canvas);
scene.addEventFilter( MouseEvent.MOUSE_PRESSED, sceneGestures.getOnMousePressedEventHandler());
scene.addEventFilter( MouseEvent.MOUSE_DRAGGED, sceneGestures.getOnMouseDraggedEventHandler());
scene.addEventFilter( ScrollEvent.ANY, sceneGestures.getOnScrollEventHandler());
stage.setScene(scene);
stage.show();
canvas.addGrid();
}
}
I've had this exact problem, I'll show my (heavily condensed) solution. First create a class that is in charge of the zooming:
public class AnimatedZoomOperator {
private Timeline timeline;
public AnimatedZoomOperator() {
this.timeline = new Timeline(60);
}
public void zoom(Node node, double factor, double x, double y) {
// determine scale
double oldScale = node.getScaleX();
double scale = oldScale * factor;
double f = (scale / oldScale) - 1;
// determine offset that we will have to move the node
Bounds bounds = node.localToScene(node.getBoundsInLocal());
double dx = (x - (bounds.getWidth() / 2 + bounds.getMinX()));
double dy = (y - (bounds.getHeight() / 2 + bounds.getMinY()));
// timeline that scales and moves the node
timeline.getKeyFrames().clear();
timeline.getKeyFrames().addAll(
new KeyFrame(Duration.millis(200), new KeyValue(node.translateXProperty(), node.getTranslateX() - f * dx)),
new KeyFrame(Duration.millis(200), new KeyValue(node.translateYProperty(), node.getTranslateY() - f * dy)),
new KeyFrame(Duration.millis(200), new KeyValue(node.scaleXProperty(), scale)),
new KeyFrame(Duration.millis(200), new KeyValue(node.scaleYProperty(), scale))
);
timeline.play();
}
}
Note that this uses a timeline to animate the zoom. If you don't want this, you can call node.setTranslateX(...)
, node.setScaleX(...)
, etc. directly.
Now to use this operator you can do something like this:
// Create panel
StackPane zoomPane = new StackPane();
zoomPane.getChildren().add(new Circle(100, 100, 10));
zoomPane.getChildren().add(new Circle(200, 200, 20));
// Create operator
AnimatedZoomOperator zoomOperator = new AnimatedZoomOperator();
// Listen to scroll events (similarly you could listen to a button click, slider, ...)
zoomPane.setOnScroll(new EventHandler<ScrollEvent>() {
@Override
public void handle(ScrollEvent event) {
double zoomFactor = 1.5;
if (event.getDeltaY() <= 0) {
// zoom out
zoomFactor = 1 / zoomFactor;
}
zoomOperator.zoom(zoomPane, zoomFactor, event.getSceneX(), event.getSceneY());
}
});