Alduin's Bane quest bug
I started playing the Dawnguard DLC before I finished the main quest line - I was right before that point where I had to find the Elder Scroll to defeat Alduin.
As I was playing the DLC, I got a bug where when taking the (Dragon) Elder Scroll, it disappeared, so I had to use a command to get it. That started the quest Alduin's Bane. I then finished the DLC, did a few side quests, and realized my mistake. When I travel to the Throat of the World to talk to Paarthurnax, he starts speaking, then stops after his monologue, and nothing else happens.
Is there is a way to set it back to the mission before Alduin's Bane without losing my progress?
Use console commands to fix it:
Alduin's Bane has the Quest ID 'MQ206'.
-
Make a save game of your current state using the Main Menu (not a quicksave).
-
Find out what quest stage you're currently in by typing in
Player.sqs MQ206
in the console.
This will show you a list of the stages of the quest. If there is a1
behind a certain stage, it means you passed that stage; if there's a0
, you haven't. -
Find the last quest stage you have completed (the highest number with a
1
), and note down that respective quest stage number. -
Still in the console, enter the command
SetStage MQ206 <quest stage #>
, where<quest stage #>
is the number you noted down during step 3.
Your character has now entered a stage earlier in the quest. -
See if the quest works properly now.
If not, repeat the steps, incrementally replacing
<quest stage #>
with a stage number one step higher/earlier from the one you found in step 3 (e.g.10
instead of20
) , until the quest completes successfully.
In your specific case, I assume your character's current stage is 10
(where the objective tells you to "Read the Elder Scroll at the Time-Wound"). Preceding quest stages are 0
, 1
and 5
.
Try SetStage MQ206 5
first, and see if that works.
If not, try setting it to SetStage MQ206 1
, and otherwise to SetStage MQ206 0
(make sure you still have the Elder Scroll at that point though).