I lost my only pick, is it time for fun?
I started a brand new fortress recently in an area with very deep soil and an aquifer. In my attempts to get past the aquifer I started trying to cause a cave-in so I could reach metals and stone so I could actually do something beyond basic tasks.
Well the cave-in went wrong and my only miner plunged into an unreachable area to his watery death, bringing the pick with him. So, being unable to get to the pick and without any stone or metal, can I recover from this or should I accept defeat?
Solution 1:
As long as you can survive above ground and you have dwarven caravans, they have the chance to bring you picks and anvils. (Humans too, perhaps?)
So, as much as it might hurt on a fundamental level, the best way to deal with this "Fun" is to suck it up and live like an elf for a year or two, until your family in the Mountainhome can come through for you.
Solution 2:
If you don't want to wait for a caravan to sell you a pick, you can (if you have wood) make wood screw-pumps in your carpenter shop (make wood corkscrews, wood blocks, and wooden pipes and assemble them using a mechanic). It may be possible to pump the water out of the existing aquifer cave-in long enough to recover the pick.
One anvil, one fire-proof stone or block, and enough metal objects or bars (copper, silver, iron, etc.) are the basic precursors to all dwarven tech. Given these you can (eventually) make picks and axes, which are the basic tools to acquire more resources from your embark point. Even if a caravan doesn't have a pick, you can make one if they will sell you an anvil and some metal items you can melt down to make a pick.
In fact, some hard core players embark with only an anvil, a fireproof stone, and a bar of copper, and tech up using those. A slightly easier embark is if they bring one log as well (for making a wooden axe). This is why an anvil is an almost required embark item. Without an anvil, you can't make an anvil, but with an anvil and metal you can eventually make anything.