What are the AI and player modifiers for each difficulty level?

The difficulty bonuses for Civ are described on this wiki page. In general the game difficulty works such that

  • Anything below prince gives you a bonus
  • Prince gives no bonuses to anyone
  • Above prince gives bonuses to the AI

I don't wan't to copy-paste all the values here (there are a lot), but I'll mention that the values being modified are:

  • Science
  • Culture
  • Production
  • Gold
  • Faith
  • Combat
  • Research boosts
  • Starting units
  • Barbarian camp plunder yields