Delaying function in swift [duplicate]
You can use GCD (in the example with a 10 second delay):
Swift 2
let triggerTime = (Int64(NSEC_PER_SEC) * 10)
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, triggerTime), dispatch_get_main_queue(), { () -> Void in
self.functionToCall()
})
Swift 3 and Swift 4
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0, execute: {
self.functionToCall()
})
Swift 5 or Later
DispatchQueue.main.asyncAfter(deadline: .now() + 10.0) {
//call any function
}
Swift 3 and Above Version(s) for a delay of 10 seconds
DispatchQueue.main.asyncAfter(deadline: .now() + 10) { [unowned self] in
self.functionToCall()
}
NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHere", userInfo: nil, repeats: false)
This would call the function functionHere() with a 3 seconds delay
For adding argument to delay function.
First setup a dictionary then add it as the userInfo. Unwrap the info with the timer as the argument.
let arg : Int = 42
let infoDict : [String : AnyObject] = ["argumentInt", arg]
NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHereWithArgument:", userInfo: infoDict, repeats: false)
Then in the called function
func functionHereWithArgument (timer : NSTimer)
{
if let userInfo = timer.userInfo as? Dictionary<String, AnyObject>
{
let argumentInt : Int = (userInfo[argumentInt] as! Int)
}
}