Delaying function in swift [duplicate]

You can use GCD (in the example with a 10 second delay):

Swift 2

let triggerTime = (Int64(NSEC_PER_SEC) * 10)
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, triggerTime), dispatch_get_main_queue(), { () -> Void in
    self.functionToCall()
})

Swift 3 and Swift 4

DispatchQueue.main.asyncAfter(deadline: .now() + 10.0, execute: {
    self.functionToCall()
})

Swift 5 or Later

 DispatchQueue.main.asyncAfter(deadline: .now() + 10.0) {
        //call any function
 }

Swift 3 and Above Version(s) for a delay of 10 seconds

    DispatchQueue.main.asyncAfter(deadline: .now() + 10) { [unowned self] in
        self.functionToCall()
    }

 NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHere", userInfo: nil, repeats: false)

This would call the function functionHere() with a 3 seconds delay


For adding argument to delay function.

First setup a dictionary then add it as the userInfo. Unwrap the info with the timer as the argument.

let arg : Int = 42
let infoDict : [String : AnyObject] = ["argumentInt", arg]

NSTimer.scheduledTimerWithTimeInterval(NSTimeInterval(3), target: self, selector: "functionHereWithArgument:", userInfo: infoDict, repeats: false)

Then in the called function

func functionHereWithArgument (timer : NSTimer)
{
    if let userInfo = timer.userInfo as? Dictionary<String, AnyObject>
    {
         let argumentInt : Int = (userInfo[argumentInt] as! Int)
    }
}