How to segue programmatically in iOS using Swift
I'm creating an app that uses the Facebook SDK to authenticate users. I'm trying to consolidate the facebook logic in a separate class. Here is the code (stripped for simplicity):
import Foundation
class FBManager {
class func fbSessionStateChane(fbSession:FBSession!, fbSessionState:FBSessionState, error:NSError?){
//... handling all session states
FBRequestConnection.startForMeWithCompletionHandler { (conn: FBRequestConnection!, result: AnyObject!, error: NSError!) -> Void in
println("Logged in user: \n\(result)");
let storyboard = UIStoryboard(name: "Main", bundle: NSBundle.mainBundle())
let loggedInView: UserViewController = storyboard.instantiateViewControllerWithIdentifier("loggedInView") as UserViewController
loggedInView.result = result;
//todo: segue to the next view???
}
}
}
I'm using the above class method to check session state changes, and it works fine.
Q: Once I have the user's data, how can I segue to the next view from within this custom class?
Just to be clear, I have a segue with identifier on the storyboard, and I'm trying to find a way to perform a segue from a class which is not the view controller
If your segue exists in the storyboard with a segue identifier between your two views, you can just call it programmatically using:
performSegue(withIdentifier: "mySegueID", sender: nil)
For older versions:
performSegueWithIdentifier("mySegueID", sender: nil)
You could also do:
presentViewController(nextViewController, animated: true, completion: nil)
Or if you are in a Navigation controller:
self.navigationController?.pushViewController(nextViewController, animated: true)
If your segue exists in the storyboard with a segue identifier between your two views, you can just call it programmatically using
self.performSegueWithIdentifier("yourIdentifierInStoryboard", sender: self)
If you are in Navigation controller
let viewController = YourViewController(nibName: "YourViewController", bundle: nil)
self.navigationController?.pushViewController(viewController, animated: true)
I will recommend you for second approach using navigation controller.
You can use NSNotification
Add a post method in your custom class:
NSNotificationCenter.defaultCenter().postNotificationName("NotificationIdentifier", object: nil)
Add an observer in your ViewController:
NSNotificationCenter.defaultCenter().addObserver(self, selector: "methodOFReceivedNotication:", name:"NotificationIdentifier", object: nil)
Add function in you ViewController:
func methodOFReceivedNotication(notification: NSNotification){
self.performSegueWithIdentifier("yourIdentifierInStoryboard", sender: self)
}
You can use segue like this:
self.performSegueWithIdentifier("push", sender: self)
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if segue.identifier == "push" {
}
}
Swift 3 - Also works with SpriteKit
You can use NSNotification.
Example:
1.) Create a segue in the storyboard and name the identifier "segue"
2.) Create a function in the ViewController you are segueing from.
func goToDifferentView() {
self.performSegue(withIdentifier: "segue", sender: self)
}
3.) In the ViewDidLoad() of your ViewController you are segueing from create the observer.
NotificationCenter.default.addObserver(self, selector: #selector(goToDifferentView), name: "segue" as NSNotification.Name, object: nil)
Update -
Last time I used this I had to change the .addObserver
call to the following code to silence the errors.
NotificationCenter.default.addObserver(self, selector: #selector(goToDifferentView), name: NSNotification.Name(rawValue: "segue"), object: nil)
4.) In the ViewController or Scene you are segueing to, add the Post Method wherever you want the segue to be triggered.
NotificationCenter.default.post(name: "segue" as NSNotification.Name, object: nil)
Update -
Last time I used this I had to change the .post
call to the following code to silence the errors.
NotificationCenter.default.post(NSNotification(name: NSNotification.Name(rawValue: "segue"), object: nil) as Notification)